Gregorios Kythreotis, the creative director of sci-fi hoverbike adventure Sable, has a new thing. He’s heading up a fresh studio dubbed Eteo, who’ll be aiming to release their first game in 2027. Until then, the studio plan to start putting out a newsletter called Archetypes, which’ll debut in January and discuss different elements of game design.
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Eteo will be focused on “making vibrant game worlds with a distinctly mischievous flavour”, and have funding in place from Outersloth, the indie game fund run by Among Us developers Innersloth, for that unnamed first game.
“We started [Sable studio] Shedworks about a week after I graduated from studying architecture,” Kythreotis recalls in the studio announcement video above. “We’ve just basically been teaching ourselves on the job for a decade now. Sable was our first really big game, it changed my life completely. Eteo is sort of the next step with that. Taking everything I’ve learned from studying architecture, from shedworks, from Sable, and applying that to new creative explorations, projects that are really personal, but carry on with that lineage of world building, of storytelling, and games that really engage people on an emotional level.”
Starting in January 2026, the studio will be putting out Archetypes, a free monthly newsletter. For the next half a year making up a first volume, it’ll see three writers per month “examine unsung aspects of video game design with each article examining themes relevant to Eteo’s design philosophies”. The first month’s theme is “Flying Cities”, with Citizen Sleeper creator Gareth Damian Martin having been drafted in to contribute, alongside Eteo Community Manager Emma Kent and two-time RPS contributor Christian Donlan.
If you’re interested in Archetypes, you can sign up to receive it via Eteo’s website. Then maybe spend the wait until the first issue re-reading former RPSer Alice B’s review of Sable. Come on, you know you want to.







