Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station

Shapeshift while chatting to surreal, conversational mortals to figure out where God went in Burden Street Station

It is an incredibly difficult thing to sell someone on a game in just one sentence. What are you meant to focus on, genre, specific mechanics, an interesting element of the story? There’s not a right answer! I’m not going to figure out a recipe for success right here and now, but what I can do is at least show you a single sentence that sold me on a game called Burden Street Station quite quickly: “A surreal, narrative adventure game where you shapeshift during conversations to uncover how God went missing.”

A stunner of a line! The concept of God going missing and the implication that it is your responsibility to figure it out says a tremendous amount in a few words. I know the genre, a narrative adventure game, and there is even a hint towards mechanics, the shapeshifting element. Personally, that’s all I need to be convinced, but we’ll dig deeper all the same.

This is Burden Street Station

A surreal game where you mostly help all sorts of freaks come to terms with the fact that god no longer exists.
and you’ll get to know more about it it very, very soon.

DEMO COMING TO STEAM TOMORROW. WE WILL BE WAITING.

store.steampowered.com/app/3126340/…

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— Critical Reflex (@cr-games.bsky.social) December 1, 2025 at 3:12 PM

In the world of Burden Street Station, moments from the lives of mortals, be they good or bad, are taken and turned into sentient books, which in turn get sold to Gods for the same reason you and I read books, entertainment. Except in your particular world, the production of these books stops in its tracks, and its God vanishes. So you, alongside one of those sentient books, must talk to the people of this world to figure out what the hell went down.

There’s an apparent Myst influence here, and an overall ’90s PC adventures game vibe, alongside more modern series like ENA. Mechanically, you can change different parts of your body throughout your conversations with mortals to produce different dialogue options, some of which look suitably irreverent and sarcastic, the epitome of ’90s conversations.

Apparently a demo for it will be available tomorrow, December 2nd, so let’s all agree to log on to Steam and give it a go, yeah? Or at least wishlist it on Steam right here in the meantime.

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