Should you kill or spare Montelli in The Outer Worlds 2?

Should you kill or spare Montelli in The Outer Worlds 2?

Deciding whether you should save or kill Montelli in The Outer Worlds 2 seems like a major choice, and it kind of is — just maybe not in the way you might be expecting. You won’t see the outcome of your decision for a long while after “The Saboteur of Paradise” quest ends. If you do want to save Montelli, you need to lock into one specific skill and do some legwork starting as soon as you infiltrate the Vox Relay Station. Since a scenario immediately after this one requires high levels of another skill, you may want to take the merciless option here and invest your points in the option that saves more people.

Below, we explain how to save Montelli in The Outer Worlds 2 and what happens after the confrontation. And if you’re getting lost in paradise, keep our Outer Worlds 2 interactive map handy.


How to save Montelli in The Outer Worlds 2

Image: Obsidian Entertainment/Xbox Game Studios via Polygon

The essential first step in sparing Montelli is to get Corbin to work with you, though you’ll have to have two points in Speech to make this work or get the Writ of Conscription from Hogarth. The writ makes Corbin comply immediately, but without it, you’ll need to do this:

  • Say an agent named De Vries was responsible for the chaos that unfolded on Horizon Point.
  • Say “I helped you before. I can help you again, this time with Montelli” (requires two points in Speech). Corbin will reluctantly agree to side with you.
  • The next choice doesn’t matter.
  • Ask Corbin if he’ll get in trouble for sending the message, then say you’ll do it his way.

There may be other alternatives depending on how you handled the situation on Horizon Point, but this has consistently been the way it played out for us. After agreeing to work with Corbin, proceed through the relay station until you reach Montelli.

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The first option to save Montelli in Outer Worlds 2
Image: Obsidian Entertainment/Xbox Game Studios via Polygon

In our experience, the only way to spare Montelli is this:

  • Tell Corbin that you can work together to end Montelli’s reign of terror OR convince him you’re an ally by showing Hogarth’s Writ of Conscription (as detailed above).
  • Read all the entries on Montelli’s terminal. Whether you send Corbin’s message or not doesn’t matter.
  • Say “These extreme measures were never your idea in the first place, were they, Montelli?” (This choice is only available if you work with Corbin and read Montelli’s terminal.)
  • Say “Do what you know is right, not what your puppeteer tells you.” (This choice is only available if you have five points in Speech.)

As long as you don’t attack Montelli, the choices you make leading up to “These extreme measures…” don’t matter. Even if you read Montelli’s terminal and get the information, the option to say that Montelli is carrying out someone else’s orders is only available if Corbin is with you. Likewise, there’s no alternate way of saving Montelli without having five points in Speech. Every other dialogue option from “These extreme measures…” onward that isn’t “Do what you know is right…” will result in you having to fight and kill him.


Should you kill or spare Montelli?

\nImage: Obsidian Entertainment\/Xbox Game Studios via Polygon””>

Montelli's electric machine gun in Outer Worlds 2
Image: Obsidian Entertainment/Xbox Game Studios via Polygon

The choices you pick here and in the scenario that follows will influence how your The Outer Worlds 2 ending plays out, but only in slides at the very end of the game. Whether you send Corbin’s message or kill Montelli has no tangible effect on the rest of the story. Either way, you’ll still get access to De Vries’ safe room afterward and can grab Montelli’s weapon, a shock machine gun called the Chainspark Cannon that sends waves of electricity through nearby enemies.

In one of our initial blind playthroughs, we ended up with enough points to either convince Montelli to stand down or to save Fairfield and Westport in the relay station dilemma that follows — but not both. That’s including having done every side quest up to this point. If you’ve been sussing out your preferred skills instead of specializing up to this point, or specialized in completely different areas, you might not have a choice but to resolve the situation using violence.

If you’re more concerned about what to do with the Vox Relay Station afterward and only have enough skill points to either save Montelli or avoid harming others with the station, we recommend killing Montelli and putting those points in Hack for a less dramatic outcome.


For more help on your Arcadia adventure, check out our Outer Worlds 2 beginner guide and recommendations for the best skills and best perks. Don’t forget to grab your double jump while you’re still on Paradise Island, and scoop up the missing comics for the “Purloined Propaganda” quest for some extra experience points.

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