In an interview with PC Gamer, Mega Crit co-founder Casey Yano shared three mysterious plans for new modes that Slay the Spire 2 could see during the next year or two of planned early access development.
The roguelike card game is already bigger than its predecessor—the co-op mode alone is a major addition for what is primarily a singleplayer genre—but it sounds like Mega Crit will be running at least a few mad science experiments to see whether they pay off.
The sped-up StS experience sounds like a challenge mode that would either condense the experience as a whole or hand you a specific build—or perhaps allow you to pre-select one from your unlocked cards and relics—and then throw you into a series of battles, with no choices to make in between.







