Some Massive Improvements Are Here With The First Descendant 1.2.8 Update

Some Massive Improvements Are Here With The First Descendant 1.2.8 Update

Some significant changes are here, so let’s take a look at The First Descendant 1.2.8 Update

With each update, Nexon tries to tackle a different part of the game. and this time the External Components are the focus. Recently, the players complained about some cosmetic changes to Ines’ default skin, the amount of explosions in the game, how The Last Dagger’s special shot is underwhelming, and more. Let’s see if the devs have done something about that as well.

The First Descendant 1.2.8 Update Patch Notes

It’s been barely a week since the last major update and Nexon has been busy. We’re looking at easier External Component farming, some significant changes to Modules and External Component buffs, a fix to The Last Dagger, and some massive QoL changes to boot.

Content Improvements

(1) Content Improvements

  • The number of Ultimate Tier External Components that can be acquired by defeating Colossi in Hard Difficulty Void Intercept Battle has increased from 2 to 8.
  • The number of Hunter External Components that can be acquired by defeating Named targets in Void Vessel has increased from 1 to 8.
  • Completing 400% Infiltration Operation Mission allows you to acquire 4 sets of Ultimate Tier External Components assigned for each Mission.
Column 1 Column 2
Infiltration Operations External Components that can be acquired
Magister Lab Slayer
Slumber Valley Supernova
The Shelter Distorted Resolve
The Forgottense Venom Essence
Unknown Laboratory Annihilation
Seed Vault Bravery
The Chapel Frozen Heart
The Asylum Invader
Caligo Ossuary Hungry Sonic
Mystery’s End Active Volcano
The Haven Polar Night
Quarantine Zone Hunter
Heart of the Fortress HP Support
  • Some of the monsters spawned in 28/29 Stage of Void Erosion Purge have been changed.
    • Passage Range – The spawning chance for Abomination monsters has been reduced from 25% to 10%
    • Battle Range – The spawning of Abomination monsters has been eliminated

(2) Weapons & Modules

  • Fixed an issue where the visual effects of the “Restored Relic” Cluster Round’s trajectories block your sights.
  • Improved Firearms Attribute ATK to increase according to the Weak Point Damage upon successful Weak Point Attacks.
  • Some of the Value and Group of Descendant and Firearm Ultimate Modules have been changed.

Descendant Modules (Per Max Enhancement)

Module Name Previous Changed
Lethal Infection When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +2.5% for 5s When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +5% for 10s
Hyperfocus On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4% for 10sOn landing a Firearm Critical Hit, grants: Arche Focus: Skill Critical Hit Damage +10.1% for 10sOnly one of the effects is applied On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4% for 15sOn landing a Firearm Critical Hit, grants: Arche Focus: Skill Critical Hit Damage +46% for 15sOnly one of the effects is applied
Last Stand On Skill Attack upon enemies, consumes all Shield to deal additional damage on top of damage dealt.Base Damage is 8.5% and the Additional DMG may increase by up to Max 17% according to your Shield Consumption. (Max Shield 10,000)After the activation, for 30s, get Shield Recovery of 1.5% of Max Shield per second (Cooldown 30s) On Skill Attack upon enemies, consumes all Shield to deal additional damage on top of damage dealt.Base Damage is 8.5% and the Additional DMG may increase by up to Max 42.5% according to your Shield Consumption. (Max Shield 10,000)After the activation, for 60s, get Shield Recovery of 1.5% of Max Shield per second (Cooldown 60s)
Continous Exatltation During Charged Sub Attack, grants the Exalt effect for 20sAt 5 stacks of Exalt, it changes to the Passion effect. Get the 1st Active Skill Cooldown -85% and Skill Power -25% for 10s During Charged Sub Attack, grants the Exalt effect for 20sAt 3 stacks of Exalt, it changes to the Passion effect. Get the 1st Active Skill Cooldown -65% and Skill Power –10% for 10s
Technique Manual Landing a skill attack, deals 46% of own Max HP as additional DMG to the target (Cooldown 8s against the same target) Landing a skill attack, deals 460% of own Max HP as additional DMG to the target (Cooldown 8s against the same target)
Preemptive Strike On Skill Attack upon enemies with max HP, deals 8.5% of the skill DMG incurred as additional DMG on the target On Skill Attack upon enemies with max HP, deals 17% of the skill DMG incurred as additional DMG on the target
Midair Fire Midair Accuracy 32.1%, DEF -32.19% Midair Accuracy 15%, DEF 64.2%
MP Plunder When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 34% chance When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 100% chance
HP Plunder When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 34% chance When defeating an enemy with a Charged Sub Attack, recovers 99% HP at a 100% chance
Veteran’s Tactics When defeating an enemy, resets the Cooldown of a random skill at a 2.1% chance When defeating an enemy, resets the Cooldown of a random skill at a chance of 19.4% (Cooldown 5s)

Firearm Modules (Per Max Enhancement)

Module Name Previous Changed
Hardline Suppression (Impact Rounds) Special Mod Group
On Weak Point hit, 18% chance to Knockdown the target
Remove Group
On Weak Point hit, 100% chance to Knockdown thetarget
Hardline Suppression (Special Rounds) Special Mod Group
On Weak Point hit, 5% chance to Knockdown the target 
Remove Group
On Weak Point hit, 22% chance to Knockdown the target
Heat Incinerator (General Rounds, Special Rounds, Impact Rounds, High-Power Rounds) Special Mod Group
When defeating enemies inflicted with Burn, inflict Burn to enemies within the 8m radius of the target for 5s (Cooldown 20s)
Remove Group
When defeating enemies inflicted with Burn, inflict Burn on other enemies within 15m of the target for 5s (Cooldown 20s)
Frigid Burn (Special Rounds) Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 78% of Chill ATK as additional damage Hitting an enemy 3 times in a row with a firearm attack from a distance of 20m or more deals 78% of Chill ATK as additional damage
Quick Freezer (General Rounds, Special Rounds, Impact Rounds, High-Power Rounds) Special Mod Group
When defeating enemies inflicted with Frostbite, inflict Frostbite on other enemies within 8m of the target for 0.8s (Cooldown 20s)
Remove Group
When defeating enemies inflicted with Frostbite, inflict Frostbite on other enemies within 15m of the target for 0.8s (Cooldown 20s)
Venom Injector (General Rounds, Special Rounds, Impact Rounds, High-Power Rounds) Special Mod Group
When defeating enemies inflicted with Poison, inflict Poison to enemies within the 8m radius of the target for5s (Cooldown 20s)
Remove Group
When defeating enemies inflicted with Poison, inflict Poison to enemies within the 15m radius of the target for 5s (Cooldown 20s)
Better Weapon Weight (General Rounds, Impact Rounds) Special Mod Group
Weapon Change Speed +25%When changing weapons, DEF +128.3% for 5s (Cooldown 15s)
Battle Proficiency Group
Weapon Change Speed +25%When changing weapons, DEF +128.3% for 15s (Cooldown 15s)
Remote Generator (General Rounds, Special Rounds, Impact Rounds, High-Power Rounds) Special Mod Group
When defeating enemies inflicted with Electrocution, inflict Electrocution on other enemies within 8m of the target for3s(Cooldown 20s)
Remove Group
When defeating enemies inflicted with Electrocution, inflict Electrocution on other enemies within 15m of the target for 3s(Cooldown 20s)
Brisk Walk (General Rounds, Special Rounds) Special Mod Group
On hit, Movement Speed +10% for 5s (Cooldown 15s)
Remove Group
On hit, Movement Speed +24% for 10s (Cooldown 15s)

(3) External Components

  • Set Effects and Value of the 6 types of External Components have been partially adjusted.

Set Effect Rebalance

Category Set Previous Changed
Bravery 2-piece Set HP Recovery +1.8%Max Shield +11.9% Max Shield +11.8%
4-piece Set Skill Duration +6.6%
When defeating an enemy with Stun debuff, 35% chance of a random Skill Cooldown -1.63s
Skill Cost -5.79%
When defeating an enemy, 20% chance of a random Skill Cooldown -1s
Active Volcano 4-piece Set Handgun, Hand Cannon, Shotgun ATK +6.6%
Sub Attack Power Modifier +6.6%
After Reloading, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill
Handgun ATK +10.3%
Hand Cannon ATK +10.3%
Shotgun ATK +5.2%
After Reloading, Skill Power +4.3% for 10s (up to 3 stacks)
Invader 2-piece Set Max Shield +11.9% Skill Effect Range +7.2%
4-piece Set When defeating an enemy, Skill Duration +2.1% (Duration 10s, up to 5 stacks)
Tech Skill Power Modifier +4.1%
Dimension Skill Power Modifier +4.1%
When defeating an enemy, Skill Duration +2.7% (Duration 30s, up to 5 stacks)
Tech Skill Power Modifier +4.1% Dimension Skill Power Modifier +4.1%

Set Effect Improvement

Category Set Previous Changed
Frozen Heart 2-piece Set Sniper Rifle, Scout Rifle Critical Hit Rate +5% Non-Attribute Skill Power +6.2%
4-piece Set Skill Cooldown -4.7%
When buffing allies except for the player, the player’s Frozen Heart Energy effect stacks (Cooldown 1s)
When reaching 4 stacks of Frozen Heart Energy effect, Convert to Frozen Heart Essence effect.
Frozen Heart Essence: For 10s, Firearm Weak Point Damage +7.7%,
Skill Critical Hit Rate +28%,
Firearm Critical Hit Rate +7.9%
Skill Cooldown -4.7%
Acquiring Custom Resource stacks Frozen Heart Energy effect by 1 (Cooldown 3s, up to 3 stacks)
Frozen Heart Energy: Max Shield +6.2% for 15s
On Skill Attack by Frozen Heart Energy with 3 stacks, enemies hit by the skill gets Frozen Heart Essence state

Frozen Heart Essence: Incoming Damage Modifier +3% for 10s
Hungry Sonic 2-piece Set Toxin Resistance +2.8% MP Heal Modifier +12%
4-piece Set When using skill, Efflux 1 stack (up to 50 stacks, Duration 20s)When using an Enhanced Skill, grant 1 stack of Crush to self (up to 10 stacks, Duration 120s), Efflux 10 stacks
Crush: Recover 0.2% of MP per stack on Unique Weapon hit
When reaching 50 stacks of Efflux, change to Tuning (Duration 200s)
Tuning: In proportion to Max MP, Skill Duration +1.79% andMP Heal Modifier +2.83%
Skill Cooldown -4.7%
When buffing allies except for the player, the player’s Frozen Heart Energy effect stacks (Cooldown 1s)
When reaching 4 stacks of Frozen Heart Energy effect, Convert to Frozen Heart Essence effect.
Frozen Heart Essence: For 10s, Firearm Weak Point Damage +7.7%, Skill Critical Hit Rate +28%, Firearm Critical Hit Rate +7.9%
Distorter Resolve 4-piece Set Based on the HP lost relative to Max HP, Max Toxic Skill Power +7.15%
Toxic Skill Power +14.3% when current HP is 1
On inflicting Debuff to an enemy, 5% chance of recovering Shield by 3.2%
When successfully destroying a Colossus’s parts, Exaltation 5 stacks (Duration 300s)
Exaltation: On Skill Attack, fire a Colossus with a guided projectile (Cooldown 7s)
Deal 9.7% of Skill Power as Toxic Additional DMG, inflicting Desolation to the hit target
Desolation: All ATK of Colossus -0.5% (up to 5 stacks, Duration 30s)
Increases Skill Power by up to +14.3% based on HP lost relative to Max HP
Skill Power +14.39% when current HP is 1
Each time inflicting an enemy with Debuff, 100% chance of recovering Shield by 15% (Cooldown 15s)
When using skill, Exaltation 1 stack (up to 5 stacks, duration 15s)
Exaltation: On Skill Attack with 5 stacks, fire the nearest enemy with a guided projectile (Cooldown 75)
Deal 4.5% of Skill Power as Additional DMG, inflicting Desolation to the hit target
Desolation: All ATK of Target -0.5% (up to 5 stacks, Duration 30s)

(4) UI & UX

  • Shop’s sub-category will be displayed first.

(5) Miscellaneous

  • Added the following new options.
    • You can choose the option to not display Explosive Effects of all players, including oneself.
    • You can choose to hide other player’s titles.
    • You can choose to not display your DMG values on the screen.
  • The scope of application of the following existing options was broadened.
    • Handgun items can be added to the Hide Weapon on Back Option.
    • Fellow Names can be added to the Hide Nickname Option.
  • Improved to show the name of the Consumable item dropped in the Field which you already have in maximum amount.

Bug Fixes

(1) Content

  • Fixed an issue where the Commander was spawned even if you did not defeat some monsters in Stage 21/24/27 of Void Erosion Purge.

(2) Descendants

[Keelan, Ultimate Freyna, and Ultimate Sharen]

  • Fixed an issue where the Gold Gain amount for the dismissal of Keelan, Ultimate Freyna, and Ultimate Sharen was less than the intentional amount.

[Hailey]

  • Fixed an issue where the visual effects of Hailey’s Cryogenic effect continued to be visible even after the Duration under certain conditions.

(3) Weapons & Modules

  • Fixed the incorrect part of the description of The Last Dagger’s Unique Ability.
    • The description of Strike effect has been changed as shown below.
Previous Changed
Damage: Firearm DMG X Rounds per Magazine X Multiplier Damage: Firearm ATK X Rounds per Magazine X Multiplier
  • Steps effect Duration display in the Skill Info window has been changed as shown below.
  • Fixed an issue where “Ancient Fire” effect was being applied to “Restored Relic” Cluster Round.
  • Fixed an issue where the Cooldown of “Continuous Exaltation” Module was not correctly applied.

(4) UI & UX

  • Fixed an issue where you could not restart from the results screen after stopping a Field Mission.
  • Fixed an issue where the number of Paint items was not displayed on the Purchase Confirm pop-up screen when purchasing Paint Bundles.
  • Fixed an issue where setting “Show Only My Fellow” in Options > Gameplay > Fellow Display Settings caused all Fellows to not be displayed.

(5) Event

  • Event Operation: Changed the Rewards for completing Kate’s Experiment Assistant Daily Operation 30 times.

(6) Miscellaneous

  • Fixed an issue where the color of certain slots appears dark when dyeing Ines’s Oasis Body Skin.
  • Adjusted the color brightness of Ines’s default body skin.
  • Fixed an issue of the unnatural placement of Luna’s eyes when using an Enhanced Skill to the Max Gauge with the equipment of Noise Surge Module.
  • Fixed an issue of the unnatural movement of the bang of Valby’s Oasis Party Head Skin.
  • Adjusted so that when a Fellow has reached the maximum carry limit for a specific Consumable, the Fellow will Auto Pickup other Consumables.
  • Fixed an issue where a Fellow’s Dismantle function would fail occasionally.
  • Fixed the Tooltip info to display the Cooldown of random chance Shield Recovery effects in the 4-piece set effect of Distorted Resolve External Components.

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