Super Battle Golf Items tier list

Super Battle Golf Items tier list


Super Battle Golf isn’t your usual calm golfing experience by any stretch of imagination, since the key to victory is often hidden behind taking out others.

While the ultimate aim is to score a hole in as less number of shots as possible, things aren’t so simple. Your opponents will try to use different items that can be found inside the game. They will try to disrupt your attempts, and some items are simply more effective.

Complete Super Battle Golf Items tier list

First, it’s important to understand that every item in Super Battle Golf has a perfect use-case scenario. A lower-tier item might do a better job if you’re correctly timing its use in a round. That said, some items are just better at either how they work or how often you can use them. I have also considered how easy or difficult it is to use a specific item.

To separate the items, I have used three tiers.

  • S-tier items are overpowered choices in the current build version.
  • A-tier items are pretty strong, but they’re slightly weaker compared to the S-tier choices. Some of them also have less optimum use-case scenarios.
  • B-tier items are extremely niche choices that might also be pretty hard to use.
Image via Oro

S-tier

  • Rocket Launcher: The Rocket Launcher fires a homing missile that locks onto a target and stuns them upon impact. It’s a very easy item to use that’s amazing against a single opponent. The stun lasts for a while, opening a window where you can take your shot in peace. The rocket also auto-aims and reduces the chance for you to miss your shot.
  • Spring Boots: This item allows you to jump forward and cover a lot of ground in quick time. This is my favorite tool when it comes to mobility. While it can’t disrupt opponents like the Golf Cart, you put more efforts in your movement and reach the ball quicker.
  • Dueling Pistol: A single-shot pistol that stuns opponents. A simple and fun item that does what it says. It’s pretty easy to find as well, but you need to be good with your aim. I advise going close to your opponent before firing the bullet.
  • Electromagnet: For most parts of the game, the Electromagnet will remain a low-tier item. The item provides a shield that lasts for a short duration. This shield blocks all projectiles and item attacks. It’s the only defensive item in the game, and you need to save them for the final moment when you’re one shot away from a win. Once active, even the Orbital Laser can’t stun you.

A-tier

  • Air Horn: The Air Horn disrupts the concentration of a player when they’re charging their shot, and causes them to overhit. While the Air Horn is the best tool to troll an opponent, you need to wait for them to take a shot. If they’re not taking a shot, the Air Horn isn’t very useful.
  • Golf Cart: I initially considered the Golf Cart to be B-tier. The item allows you to move faster and run into other players. It can hold up to eight people, so you and your co-op buddies can travel together. The item has two benefits: it allows you to travel more quickly, so you reach the ball faster. Second, you can use it to hit an opponent and disrupt their attempts. However, the second part can be avoided easily by your opponent unless they’re not paying attention.
  • Coffee: The Coffee grants you a speed boost that lasts for 10 seconds. The boost feels nice and raises your chances of winning when used in a strategic fashion. However, the boost doesn’t last very long (you can also waste it if someone stuns you when the boost is already active).

B-tier

  • Landmine: The Landmine places three explosives that stun players if they walk over the explosives. The stuns are great, but it’s really easy to avoid them if someone is slightly careful. You have to place the Landmines in an extremely strategic fashion to make them count. However, your opponents can still avoid them by being careful.
  • Orbital Laser: This rare item calls down a massive laser in a marked spot. For starters, it’s very hard to find Orbital Laser. Secondly, the laser shot gets wasted if your opponent moves out of the marked spot. They can do so accidentally as well, which reduces the usability of this tool.
  • Elephant Gun: While the rifle has two powerful shots that you can use to stun the enemy, I hate the knockback. The self-penalty reduces the item’s usability in my books. If you have to use a gun, the Single Shot Pistol is a significantly better choice.



News Source link