It is finally here. The long-awaited Ultimate Blair update has just been implemented, so let’s see all the patch notes for The First Descendant Update 1.2.14.
When the players heard that Blair is the next in line to get the Ultimate makeover, the fans went crazy. It is practically the first time a male Descendant is getting the Ultimate variant, not counting those that already had it when TFD first launched. But the most recent update is a lot more than just an Ultimate character; it includes a new mission type, modules, and some new features.
The First Descendant Update 1.2.14 Patch Notes
The April 17 update is a massive one, adding a new character, mission, modules, challenges, and more. Naturally, Ultimate Blair takes the spotlight, but the other improvements are not too shabby either.
New Descendant: Ultimate Blair
- Added a new Ultimate Descendant, Ultimate Blair.
- You can acquire blueprints and codes from Amorphous Materials.
- You can acquire materials needed for research in Sigma Sector.
- Equipping Blair or Ultimate Blair will activate the Descendant Exclusive Quest for Blair.
- Completing Blair’s exclusive quest rewards you with the chest attachment Pyromaniac Objet.
Skill Modules
- Skill Module 1: Killer Recipe
- Attacking an enemy inflicted with Burn increases your Critical Hit Rate, Critical Hit Damage, and Skill Power to deal damage. Attacking an enemy inflicted with Burn generates Chef’s Touch.
- Fires a meatball forward that explodes on impact, dealing damage and inflicting Burn on enemies.
- Designates an enemy in front and fires Chef’s Touch. It flies in pursuit of the designated enemy and deals damage.
- Skill Module 2: Next-level Recipe
- Creates a Flame Zone under your feet at certain intervals. Enemies that step on a Flame Zone take damage and are inflicted with Burn.
- Spurts fire forward. Fire has up to 3 levels, and changes in level when Skill Effect Range reaches a certain value.
- You can acquire Ultimate Blair’s skill modules from Hard Intercept Battles and Module Combine.
Added Ultimate Blair Amorphous Materials
- Amorphous Material Patterns 013, 029, 036, 042, 056, 075, 082, 093-Variant AC, 105, 106, 113-Variant AA, and 115-Variant AA can no longer be acquired.
- You can continue using the Amorphous Materials you already have as before.
- Added the “AC variants” of Amorphous Material Patterns 013, 029, 036, 042, 056, 075, 082, 093, 105, 106, 113, and 115.
- You can acquire Ultimate Blair’s Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code from these Amorphous Materials.
Added Void Erosion Purge: Challenge Difficulty
Unlock Requirements
- Unlocks upon clearing Void Erosion Purge: Normal Difficulty
.
How to Access
- You can access it via the Infiltration Operations Terminal or the Void Erosion Purge: Challenge icon on the World Map.
How to Play
- Void Erosion Purge: Challenge consists of 5 stages.
- Players start at stage 1 and the rest of the stages are locked.
- After starting Erosion Purge, you’ll need to defeat the Vulgus Legion to fill the target gauge. When the gauge is full, the final Commander will appear. Defeat the Commander to complete the Void Erosion Purge.
- Complete Erosion Purge within the target time to unlock the next stage.
Determination of Outcome
- Erosion Purge Complete: If you complete the mission within the target time of 12 minutes, you will receive the mission completion rewards and unlock the next stage.
- Mission Complete: If you complete the mission but exceed the target time of 12 minutes, you will receive the mission completion rewards but the next stage won’t be unlocked.
- Mission Failed: If you fail to complete the mission and exceed all 15 minutes of playtime, you will not receive the mission completion rewards and the next stage won’t be unlocked.
Rewards
- Only Rounds, MP and HP items drop from the Vulgus Legion that appear, and you cannot obtain other items, Descendant EXP or Firearm Proficiency from defeating them.
- Tier X Cores and Weapon Core Amplifiers are available as one-time rewards the first time you complete the Erosion Purge mission.
Public Operation Availability
- Only “Start Private Operation” is available for all stages 1/2/3/4/5.
Season Reset
The cleared Erosion Purge stages are reset every season episode, allowing you to acquire the First Completion Reward again after the reset.
With the addition of the Challenge difficulty, the existing Void Erosion Purge has been renamed to Void Erosion Purge: Normal.
Added Void Erosion Purge: Challenge Difficulty Leaderboard
- Added the Void Erosion Purge: Challenge Leaderboard.
- You can check it on the Void Erosion Purge: Challenge Start screen and the Results screen.
- The Void Erosion Purge: Challenge Leaderboard ranks players by their highest stage clear time.
- The Void Erosion Purge: Challenge Leaderboard will be reset as follows:
- Reset start time: After the server maintenance on 2025.04.16 (Wed)
- Reset cycle: Season episode
External Components
- Added new External Components.
Name | Set | Effect Description |
---|---|---|
Fire Brand | 2-piece Set | Skill Effect Range +6.5%[+] Skill Duration +6.5%[+] |
4-piece Set | Movement Speed -5%[x] On Fire skill attack against an enemy inflicted with Burn-related effects, hit enemy’s Fire Resistance -30%[x] (10s duration) |
|
Plague | 2-piece Set | Tech Skill Power +5%[x] Singular Skill Power +5%[x] |
4-piece Set | Firearm Critical Hit Rate -24%[x] Firearm Critical Hit Damage -36.8%[x] Toxic Skill Power +43.2%[x] On acquiring Custom Resource, Toxic Skill Power +21.6%[+] (10s duration) |
|
Enlightened Mage | 2-piece Set | Skill Power +6%[x] |
4-piece Set | Firearm ATK -12%[x] Using a Non-Attribute skill grants 1 stack of Truth (up to 3 stacks, 5s duration) At 3 stacks of Truth, Non-Attribute Skill Power +84%[x] |
|
Moving Fortress | 2-piece Set | DEF +25%[x] |
4-piece Set | Firearm Critical Hit Rate -8%[x] Firearm Critical Hit Damage -12%[x] Reduces Incoming DMG Modifier by 0.012%[x] of current DEF |
|
Shell Crusher | 2-piece Set | Fire Rate +5%[x] |
4-piece Set | Attacking Anti-Void Shields with a skill deals 1.218%[x] of Skill Power as additional damage Attacking Anti-Arche Shields with a firearm deals 1.218%[x] of Firearm DMG as additional damage |
- Fire Brand, Plague, Enlightened Mage, and Shell Crusher can be obtained in Sigma Sector.
- Moving Fortress can be obtained from Abyss Intercept Battles.
Reactor/External Component Option Enhancement
- Added a system that allows enhancing the options of Reactors and External Components.
- Option enhancement can be performed at the workbenches in Albion or outposts.
- The increase in value by enhancing varies for each option.
- When attempting enhancement, there is a small chance of triggering a Critical Success, which increases the option by twice the default increase in value.
- The amount of materials required for option enhancement increases with each attempt.
- The amount required stays the same after 5 enhancement attempts.
- Reactor enhancements require Quantum Crystals and Nano Compounds.
- External Component enhancements require Energy Control Cores.
- The amount of materials required to enhance 1 option is as follows.
- Enhancing 2 options requires double the amount.
Enhancement Attempts | Reactors | External Components |
---|---|---|
1 time | 5,000 | 1,000 |
2 times | 10,000 | 2,000 |
3 times | 15,000 | 3,000 |
4 times | 20,000 | 4,000 |
5 times or more | 25,000 | 5,000 |
Medals
- Added a Medal system.
- Medals are honorary rewards given to players who have achieved outstanding Awards.
- Medals are categorized by the type of Award
Award Name | Award Requirement | Count | Award Point | Acquired Medal |
Exemplary Service Badge | Complete Awards | 430 | 300 | Albion Honor Medal |
Records Collection Badge | Acquire Records | 130 | 300 | Albion Honor Medal |
Descendant Badge | Own Descendants | 28 | 300 | Legacy of Raley |
Descendant Module Badge | Own Descendants that have assigned module socket types 60 times | 20 | 300 | Legacy of Raley |
Arche Tuning Badge | Own Descendant Groups with Unique Arche Factor Lv. 40 | 19 | 300 | Legacy of Raley |
Weapon Module Badge | Own Ultimate Weapons that have assigned module socket types 50 times (Excluding duplicates) | 30 | 300 | Special Deslio Medal |
Unique Ability Badge | Own Ultimate Weapons with Unique Ability Lv. 4 (Excluding duplicates) | 30 | 300 | Special Deslio Medal |
Core Weapon Badge | Unlock Ultimate Weapon Cores | 30 | 300 | Special Deslio Medal |
Ultimate Reactor Enhancement Badge | Own Ultimate Reactors with Enhancement Lv. 5 | 20 | 300 | Council of Magisters Medal |
Ultimate Reactor Badge | Own Ultimate Reactors with 3 Optimization Conditions | 20 | 300 | Council of Magisters Medal |
Module Enhancement Badge | Own modules with Enhancement Lv. 10 | 400 | 300 | Council of Magisters Medal |
Void Erosion Purge Badge | Clear Void Erosion Purge: Normal | 1000 | 300 | Operation Military Exploits Medal |
- Each time you earn the same medal, the medal’s level increases and its appearance changes.
- You can view the requirements for earning a medal and claim it in Journal > Awards > Medals menu.
- You can equip the medals you earn in Inventory.
Added Guide Quests
- Added ‘Beginner’s Guide’ for new Descendants who want to enjoy The First Descendant.
- You can check the objectives, rewards, and final rewards of the quests in the Guide Quests at a glance in the ‘View Guides’ screen.
Added New Modules
- Added new modules.
- You can acquire new modules from Sigma Sector, Hard Intercept Battles, and Module Combine.
Type | Rarity | Ammo Type | Main Stat | Perk | Bonus |
---|---|---|---|---|---|
Firearm | Rare | Special Rounds | ATK | First-Class Marksman | Firearm ATK +26%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | Special Rounds | ATK | Chain Aimed Shot | Firearm ATK +26%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | Special Rounds | Rounds per Magazine | Multi-Trigger Support Ammo | Rounds per Magazine +30%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | Special Rounds | Rounds per Magazine | Multi-Piercing Support Ammo | Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | Special Rounds | Weak Point DMG | Multi-Fire | Weak Point Damage +20%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | Special Rounds | Weak Point DMG | Multi-Piercing Fire | Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] |
Firearm | Ultimate | Impact Rounds | Battle Proficiency | Veil Analyzer | Weak Point ATK +4.3%[x], 1500%[x] Firearm DMG vs Shields |
Firearm | Rare | Impact Rounds | Multi-Hit Chance | Consecutive Weak Point Strikes | Multi-Hit Chance +17.5%[x], Weak Point Damage +2%[x] |
Firearm | Rare | Impact Rounds | Multi-Hit Chance | Multi-Trigger Trigger | Multi-Hit Chance +17.5%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | Impact Rounds | Multi-Hit Damage | Multi-Piercing Rifling | Multi-Hit Damage +55%[x], Fire Rate -10%[x] |
Firearm | Rare | Impact Rounds | Multi-Hit Damage | Chain Weak Point Strikes | Multi-Hit Damage +20%[x], Weak Point Damage +2%[x] |
Firearm | Rare | Impact Rounds | ATK | First-Class Marksman | Firearm ATK +26%[x], Multi-Hit Chance +1%[+] |
Firearm | Rare | Impact Rounds | ATK | Chain Aimed Shot | Firearm ATK +26%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | Impact Rounds | Rounds per Magazine | Multi-Trigger Support Ammo | Rounds per Magazine +30%[x], Multi-Hit Chance +1%[+] |
Firearm | Rare | Impact Rounds | Rounds per Magazine | Multi-Piercing Support Ammo | Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | Impact Rounds | Weak Point DMG | Multi-Fire | Weak Point Damage +20%[x], Multi-Hit Chance +1%[+] |
Firearm | Rare | Impact Rounds | Weak Point DMG | Multi-Piercing Fire | Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] |
Firearm | Ultimate | High-Power Rounds | Battle Proficiency | Veil Analyzer | Weak Point ATK +4.3%[x], 1500%[x] Firearm DMG vs Shields |
Firearm | Rare | High-Power Rounds-Sniper Rifles | Multi-Hit Chance | Consecutive Weak Point Strikes | Multi-Hit Chance +15%[+], Weak Point Damage +2%[x] |
Firearm | Rare | High-Power Round Launchers | Multi-Hit Chance | Multi-Trigger Trigger | Multi-Hit Chance +20%[+], Multi-Hit Damage +5%[x] |
Firearm | Rare | High-Power Round Launchers | Multi-Hit Damage | Multi-Piercing Rifling | Multi-Hit Damage +40%[x], Fire Rate -10%[x] |
Firearm | Rare | High-Power Round Launchers | Multi-Hit Damage | Chain Weak Point Strikes | Multi-Hit Damage +15%[x], Weak Point Damage +2%[x] |
Firearm | Rare | High-Power Rounds | ATK | First-Class Marksman | Firearm ATK +26%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | High-Power Rounds | ATK | Chain Aimed Shot | Firearm ATK +26%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | High-Power Rounds | ATK | First-Class Marksman | Explosive ATK +26%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | High-Power Rounds | ATK | Chain Aimed Shot | Explosive ATK +26%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | High-Power Rounds | Rounds per Magazine | Multi-Trigger Support Ammo | Rounds per Magazine +30%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | High-Power Rounds | Rounds per Magazine | Multi-Piercing Support Ammo | Rounds per Magazine +30%[x], Multi-Hit Damage +5%[x] |
Firearm | Rare | High-Power Rounds | Weak Point DMG | Multi-Fire | Weak Point Damage +20%[x], Multi-Hit Chance +2%[+] |
Firearm | Rare | High-Power Rounds | Weak Point DMG | Multi-Piercing Fire | Weak Point Damage +20%[x], Multi-Hit Damage +5%[x] |
Shop
Main Category | Sun Category | Product |
Descendants | Descendant Bundles | Premium Ultimate Blair Bundle |
Descendants | Descendant Bundles | Ultimate Blair Bundle |
Descendants | Ultimate Descendants | Ultimate Blair |
Concept Skins | Special Bundles | Dandy Corn Bundle I |
Concept Skins | Special Bundles | Dandy Corn Bundle II |
Concept Skins | Themed Skins | Dandy Corn Set |
Premium Skins | Ultimate Descendant Skins | Ultimate Blair’s Devil Hot Pepper X |
Premium Skins | Head Skins | Truly Deadly Scorch |
Common Cosmetic Items/ Attachments | Back Attachment | Hot Wing |
Common Cosmetic Items/ Attachments | Emotes | Confusion Tactics |
Common Cosmetic Items/ Attachments | Emotes | Bouncing Ball |
Common Cosmetic Items/ Attachments | Spawns | Explosive Taste |
Common Cosmetic Items/ Attachments | HUD Skins | Dandy Corn |
Make Up | Make Up | Smoked |
Event
(1) A new Event Challenge “Blair’s Protection of Ingris has” begun.
- Added Daily Challenge Tasks.
- Challenge Tasks will be reset every week.
- Period: After the 04.16.2025 (Wed) maintenance – 05.21.2025 (Wed) 23:59 PDT
- Week 1: After the 04.16.2025 (Wed) maintenance – 04.23.2025 (Wed) 23:59 PDT
- Week 2: 04.24.2025 (Thu) 00:00 – 04.30.2025 (Wed) 23:59 PDT
- Week 3: 05.01.2025 (Thu) 00:00 – 05.07.2025 (Wed) 23:59 PDT
- Week 4: 05.08.2025 (Thu) 00:00 – 05.14.2025 (Wed) 23:59 PDT
- Week 5: 05.15.2025 (Thu) 00:00 – 05.21.2025 (Wed) 23:59 PDT
(2) A new Event Challenge “Weekly Firepower Support” begun.
- Added a one-time Daily Challenge Task for the event duration.
- Challenge Tasks will be reset every week.
- Period: After the 04.16.2025 (Wed) maintenance – 05.21.2025 (Wed) 23:59 PDT
- Week 1: After the 04.16.2025 (Wed) maintenance – 04.23.2025 (Wed) 23:59 PDT
- Week 2: 04.24.2025 (Thu) 00:00 – 04.30.2025 (Wed) 23:59 PDT
- Week 3: 05.01.2025 (Thu) 00:00 – 05.07.2025 (Wed) 23:59 PDT
- Week 4: 05.08.2025 (Thu) 00:00 – 05.14.2025 (Wed) 23:59 PDT
- Week 5: 05.15.2025 (Thu) 00:00 – 05.21.2025 (Wed) 23:59 PDT
Hotfix 1.2.14
Content Improvements
(1) Content Improvements
Normal Field Mission/Infiltration Operation Improvements
- Champion monsters no longer use Skill Interruption or MP Leech.
- Kingston ~ The Sterile Land mission improvements
- Shortened the overall mission target times.
- Changed the details of some missions.
- Changed the movement route in the Urban District mission in Kingston – The Destruction.
- Changed the objective of the Vulgus Data Transmitter mission in Kingston – Grand Square.
- Changed the movement route in the External Reactor mission in the Sterile Land – Rockfall.
- Change the movement route in the Kuiper Refinery mission in the Sterile Land – Repository.
- Changed the movement route in the Barracks mission in the Sterile Land – Restricted Zone.
- Changed the number of hacking required for the Logistics Facility mission in the Sterile Land – Ironworks.
- Changed the quantity and spawn timing of monsters.
- Vespers ~ Fortress mission improvements
- Reduced the duration of Occupation, Hacking, and Seizure missions.
- Reduced the number of Kuipers required for the Transport Disruption mission and the mission duration.
- Reduced the number of hacking objects required for some multi-hacking missions.
- Reduced the number of objects to detonate in the Fortress Control Facility mission in the White-night Gulch.
- Changed the Occupation mission in some Infiltration Operations to the Extermination mission.
- Adjusted the amount of EXP gained for defeating monsters in Kingston ~ Fortress field missions on Normal difficulty.
- Changed or removed traps used in some Infiltration Operations.
Void Fragments & Void Fusion Reactors
- Void Fusion Reactors no longer require Void Shards.
- Void Shards cannot be acquired from Void Fragments, Special Operations, or quests.
- The guide message for Void Fragments has been deleted.
Invasion Main Story Mission
- Removed the Invasion hidden mechanics from the Invasion Main Story mission.
Sigma Sector
- Increased the Firearm EXP and Descendant EXP gained from High-risk Sigma Sector from 30,000 to 160,000.
- Energy Control Cores can now be obtained in Sigma Sector.
- Increased the drop rate of modules from Elite monsters in Sigma Sector by around 1.4 times.
- Unique Arche Factor EXP can now be earned in Hard Special Operations.
Erosion Purge Difficulty Improvements
- (Updated) To address the overly repetitive combat patterns caused by decreasing skill usage and increasing reliance on firearms at higher stages, the following changes have been made
- Skill damage for Advantage Attribute Descendants has been significantly increased in Stages 21–30.
- Skill damage for Inferior Attribute Descendants has been partially increased in Stages 21–30.
- Firearm damage for Advantage Attributes has been slightly increased in Stages 20–30.
Erosion Purge Improvements
- Added Support Drones to Normal and Challenge difficulties.
- Adjusted the numbers for Awards that are hard to achieve.
- Respond to Support Requests: 50 → 20, 500 → 50
- Acquire High-Value Relics: 100 → 1, 250 → 5, 500 → 13, 1000 → 25
- For these Awards, the Award Points have also been adjusted to match the difficulty adjustment.
(2) Descendants
Ultimate Bunny
- Lowered the difficulty of obtaining the blueprints and codes for Ultimate Bunny.
- Amorphous Material Patterns 009, 017-Variant AA, 024, 052-Variant AA, 082, 099-Variant AC, 113-Variant AA, and 123 can no longer be acquired.
- You can continue using the Amorphous Materials you already have as before.
- Added the “AD variants” of Amorphous Material Patterns 009, 017, 024, 052, 082, 099, 113, and 123.
- Increased the drop rates of Ultimate Bunny’s Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code that could previously be acquired from these Amorphous Materials.
Serena
- When a skin without wings is equipped, the wings will now only be visible while a skill is used.
- The skins without wings are as follows:
- Albion Administrative Support
- Dandy Corn
(3) Weapons & Modules
- Unique Ability enhancement or Core unlocking performed once on a weapon will now apply to all identical weapons.
- When you have multiple copies of the same weapon, Unique Ability enhancement and/or Core unlocking performed on one copy will apply to the rest of the identical weapons.
- If you dismantle or sell a weapon with Unique Ability enhancement and/or unlocked Cores and acquire the identical weapon again, it will have the same Unique Ability enhancement and/or unlocked Cores.
- However, this does not apply to weapons that were removed before the update patch.
- If you have more than one copy of the same weapon at the time of the patch, their Unique Ability levels will be combined.
- Ex. If you had one copy of Smithereens with Unique Ability Enhancement Lv. 2 and another copy with Unique Ability Enhancement Lv. 1, both copies will now be at Lv. 3.
- If you had two or more of the same firearms with unlocked Cores at the time of the patch, you’ll receive Core Binders used in excess via in-game mail.
- Firearms with unlocked Core can be dismantled, sold, and used for enhancing Unique Abilities and as materials for Weapon Level Transmission.
- A warning will be displayed when registering a Firearm equipped with Core as a material for enhancing Unique Abilities or Weapon Level Transmission.
- A warning will be displayed when selling a Firearm equipped with Core.
- Improved to apply Explosive ATK for Modules that have Firearm ATK Stats from Rare Modules that can be equipped to all High-Power Rounds for Firearms Modules.
- Items applied with Explosive ATK Stats
Tables Classification | Tables Tier | Tables Category | Tables Module Group | Tables Name | Tables Previous Text | Tables Changed Text |
Firearm | Rare | High-Power Rounds | Firearm Critical Hit Rate | Marksman | Firearm Critical Hit Rate +13% [x], Firearm ATK +1% [x] | Firearm Critical Hit Rate +13% [x], Firearm (Explosive) ATK +1%[X] |
Firearm | Rare | High-Power Rounds | Weak Point DMG | Weak Point Detection | Weak Point Damage +20%[x], Firearm ATK +1% [x] | Point Weak +20% [x], Firearm ATK +1%[x] Damage (Explosive) |
Firearm | Rare | High-Power Rounds | Firearm Critical Hit Damage | Commando Marksmanship | Firearm Critical Hit Damage +17%[x], Firearm ATK +1% [x] | Firearm Critical Hit Damage +17% [x], Firearm (Explosive) ATK +1%[x] |
Firearm | Rare | High-Power Rounds | Reload Time Modifier | Reload Expert | Reload Time +25% [+], Firearm ATK +1%[x] Modifier | Reload Time +25%[+], Firearm ATK +1%[x] Modifier (Explosive) |
Firearm | Rare | High-Power Rounds | Fire Rate | Bullet Rain | Fire Rate +20% [x], Firearm ATK +1%[x] | Fire Rate +20%[x], Firearm (Explosive) ATK +1%[x] |
Firearm | Rare | High-Power Rounds | Rounds per Magazine | Weapon Tuning | Rounds per Magazine +30%[x], Firearm ATK +1% [x] | Rounds per Magazine +30% [x], Firearm ATK +1%[X] (Explosive) |
Firearm | Rare | High-Power Rounds | Recoil | Stance Stabilizer | Recoil ATK +1%[x] +30% [x], Firearm | Recoil +30%[x], Firearm (Explosive) ATK +1%[x] |
- Improved Modules that apply both Firearm ATK and Explosive ATK to display Firearm ATK as Firearm (Explosive) ATK.
Tables Classification | Tables Tier | Tables Category | Tables Module Group | Tables Name | Tables Previous Text | Tables Changed Text |
Descendants | Ultimate | Descendants. | Support Tech | Arche Concretion | When using skill, grants 1 stack of Arche Concretion, and when using an Enhanced Skill, grants 10 stacks for 20s (up to 30 stacks) Arche Concretion reduces all Attribute power by -22% [+] excluding Movement Speed, and Firearm ATK, and Non- Attribute ATK, regardless of the number of stacks Depending on number stacks, DEF +2.1% [x] and MP +1.3%[x] However, when using Roll or Grappling Hook, all stacks will be removed | When using skill, grants 1 stack of Arche Concretion, and when using an Enhanced Skill, grants 10 stacks for 20s (up to 30 stacks) Arche Concretion reduces all Attribute power by -22% [+] excluding Movement Speed, and Firearm (Explosive) ATK, and Non-Attribute ATK, regardless of the number of stacks Depending on number stacks, DEF +2.1% [x] and MP +1.3% [x] However, when using Roll or Grappling Hook, all stacks will be removed |
Descendants | Ultimate | Descendants. | Arche Tech | Passionate Sponsor | When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +7.5% [x] each time for 10s (Up to 10 stacks) | When buffing or recovering an ally, Firearm (Explosive) ATK and Skill Power Modifier +7.5% [x] each time for 10s (Up to 10 stacks) |
Descendants | Ultimate | Descendants | Arche Tech | Improve Driveshaft | When Rolling, Firearm ATK +26% [x] for 5s at a 15% chance | When Rolling, Firearm (Explosive) ATK +26%[x] for 5s at a 15% chance |
Descendants | Ultimate | Descendants | Arche Tech | Walk a Tightrope | When HP is 50% or lower, Skill Power Modifier +30% [+], Firearm ATK +30%[x] | When HP is 50% or lower, Skill Power Modifier +30% [+], Firearm (Explosive) ATK +30%[x] |
Firearm | Ultimate | High-Power Rounds | Special Mod | Real-Life Fighter | Accuracy -20% [x] Upon a successful Weak Point Attack, Firearm ATK +10% [x] for 5s (up to 10 stacks) But, loses 2 stacks per failed Weak Point Attack | Accuracy -20%[x] Upon a successful Weak Point Attack, Firearm (Explosive) ATK +10% [x] for 5s (up to 10 stacks) But, loses 2 stacks per failed Weak Point Attack |
Firearm | Ultimate | High-Power Rounds | Battle Proficiency | Multi-Sights | When using Singular skill, Firearm ATK +4%[x] for 15s with a 100% chance, and using Fusion skill Multi- Hit Damage +13% [x] for 15s with a 100% chance (up to (3) stacks, these effects are stackable) | When using Singular skill, Firearm (Explosive) ATK +4% [x] for 15s with a 100% chance, and using Fusion skill Multi-Hit Damage +13% [x] for 15s with a 100% chance (up to (3) stacks, these effects are stackable) |
Firearm | Ultimate | High-Power Rounds | Special Mod | Strengthen First Shot | After reload, first shot’s Firearm ATK +200%[x] (Cooldown 10s) | After reload, first shot’s Firearm (Explosive) ATK +200%[x] (Cooldown 10s) |
Firearm | Ultimate | High-Power Rounds | Special Mod | Fire Conductor | When attacking enemies inflicted with Burn, Firearm ATK +26%[x] | When attacking enemies inflicted with Burn, Firearm (Explosive) ATK +26%[x] |
Firearm | Ultimate | High-Power Rounds | Special Mod | Snowflake Conductor | When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x] | When attacking enemies inflicted with Frostbite, Firearm (Explosive) ATK +26%[x] |
Firearm | Ultimate | High-Power Rounds | Special Mod | Toxic Conductor | When attacking enemies inflicted with Poison, Firearm ATK +26%[x] | When attacking enemies inflicted with Poison, Firearm (Explosive) ATK +26%[x] |
Firearm | Ultimate | High-Power Rounds | Special Mod | Electric Conductor | When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x] | When attacking enemies inflicted with Electrocution, Firearm (Explosive) ATK +26%[x] |
Firearm | Rare | High-Power Rounds | Firearm Critical Hit Rate | Edging Shot | Firearm Critical Hit Rate +36%[x], Firearm ATK -15% [x] | Firearm Critical Hit Rate +36%[x], Firearm (Explosive) ATK -15%[x] |
(4) UI & UX
- Changed to fix certain icons of small items to make it easier to get to key UI buttons in some menus when navigating with a gamepad.
- Readjustment Material Icon in Weapon Readjustment Menu
- Required Item Icon in Reactor Enhancement Menu
- Implant Material Icon in Reactor Implant Menu
- Material Details Icon in Craft Core Menu
- Improved UI to display the current number of Reward Items held when using Selectable Boxes.
- Improved UI to display the number of Paint items acquired.
- Added Craft Core guide.
- Improved the Sort By order for Firearms.
- Changed to place equipped weapons front.
- Changed the Sort By list and basic options in Equip Core, Weapon Level Transmission, Weapon Readjustment, and enhance Unique Ability screen.
- Changed to display the calculation method applied (e.g., addition or multiplication) behind the numerical value of the displayed Stats.
- Unique effect UI for Firearms and (Descendant) Skill Tooltip will be updated at a later time.
- Applied to: Firearm, Module, Accessory, Inversion, Arche Tuning, Reactor, Random Options, Weapon Core Unlocking
- Changes were made to the types of items that display notification upon acquisition.
- Items excluded: Core Tier 1-5, Ultimate Tier Reactor, External Components excluding Ultimate Tier Sets, Ultimate Tier Module
- Items included: Rare Tier Set External Component
- Effect application rate (%) is added to Boost Item Icon.
- It can be viewed in Inventory and View Items screen.
(5) Photo Mode
- Added Play/Stop and Play Speed option to Descendants pose change function.
- You can pause and restart the motion in play.
- You can change the Play Speed.
- x 1.0 / x 0.75 / x 0.5 / x 0.25
- Added Filter option.
- Added Slow Move function to Camera.
- Changed the Reset button’s input to Hold.
- Activating Hide UI hides the mouse cursor as well.
(6) Miscellaneous
- Changed Item Type Info that was previously displayed only in Single/Group in Emotes Tooltip to be displayed as Emote I Single and Emote I Group.
- Added details to view DPS in Laboratory Damage UI.
- Max DPS: Displays the maximum value of Damage per second during battle.
- Avg DPS: Displays the average value of Damage per second during battle.
- Modified unnecessary descriptions for some of the External Components.
- Changed the number of “Premium ETA Voucher” acquired when selling Ultimate Bunny’s “Enhanced Cell Blueprint,” “Stabilizer Blueprint,” “Spiral Catalyst Blueprint,” and “Code” at the ETA-0 Shop from 0 to 3.
- Ultimate Bunny Code: 15 → 3
- Enhanced Cell Blueprint, Stabilizer Blueprint: 10→ 3
- Spiral Catalyst Blueprint: 5 → 3
- Evolving Skins save Paint information at each of their evolution stage.
- Paint information set for stage 2 and 3 of Evolving Skin will be reset.
- Vespers Hunting Dog can now equip Fellow Skin’s “Gift Supply Hat” and “Gift Supply Cloak.”
- Fellow’s Back Attachments and Spawn/Despawn Skins are now common skins.
- Hagios Sheepdog and Vespers Hunting Dog can both equip them.
- Changed the aggregation standards of the “Perform Arche Tuning with any Descendant” condition for Achievements and Battle Pass Challenge.
- Previously, the highest invested Arche Tuning counts from Descendants were aggregated, but it has been changed to the Tuning counts of all Descendants.
- Lowered the requirement of the Battle Pass Daily Challenge “Grant Me More Strength.”
- Kuiper acquired: 5000 → 1000
- For the purpose of optimization, some of Monsters’ effects have been simplified.
- Defect Sentry, Defect Scrapheap, Defect Devastator, Fortress Guard, Elite Tracker
- For the purpose of optimization, the entire body area of some monsters in the Sigma Sector is now Weak Point.
- Defect Sentry, Defect Scrapheap, Ecive Shredder Trapball, Ripper
- Added In-game Web Guide button.
- Web Guide button will be displayed when you need help during your gameplay.
- Select the button to go to the webpage of corresponding guide.
- Added Quest Rewards for players in the early stages of the game.
- Added “Bunny Enhanced Cell” as a Reward for completing The Kingston Normal Zone – Operation Authorized.
- Added “Bunny Spiral Catalyst Cell” as a Reward for completing The Kingston Normal Zone – Target Spotted.
Bug Fixes
(1) Content
- Fixed an issue where sometimes the Immunity of “Immortality Obliviant,” a commander monster, is canceled even when all of the monsters it spawned while it had Immunity effect.
- Fixed an issue where a commander monster falls into the ground when it dies while jumping.
(2) Descendants
- Fixed an issue where Ines’ “Chain Lightning” and “Floating Lightning” skills cannot hit certain objects.
- Fixed an issue where some of Ines’ hit effects are applied with an excessively slow speed on a target whose Speed has been undermined.
- Fixed an issue where Ines’ “Chain Lightning” and “Floating Lightning” disappear when touching terrain.
(3) Weapons & Modules
- Fixed an issue where the Reset Cooldown effect of “Veteran’s Tactics” Module, one of the Descendant Modules, resets Passive Skill’s Cooldown.
(4) UI & UX
- Changed to display the completion image when completing all “Today’s Bonus” in the Sigma Sector.
- Changed to highlight NPCs in Albion when selecting the Acquisition Information related to Sigma Sector in Library.
- Fixed an issue where “[Aisha’s Squad MIA Recording] James Langdon’s —-” Record appears in duplication at Journal > Records > Operation Records.
- Fixed an issue where the acquisition source of certain items obtainable through Special Operations was displayed incorrectly in the Library.