From Peak to Cairn, climbing games are all the rage right now, and you can add Ascenders: Beyond the Peak to the list. So how does Ascenders stand apart from its peers? By offering a grim approach to mountaineering, blending it with Lovecraftian horror and resource management. In another macabre twist, the game even offers an option to cut some dead weight loose from your ascent–quite literally.
Billed as an exploration roguelite that fuses turn-based climbing and expedition management with rope physics and permanent consequences, each run takes place on a mountain cursed with mysterious Lovecraftian threats hidden within the rocks. Every expedition is a desperate attempt to reach the summit, and losing a member of your party doesn’t just reduce your resources, but the overall morale of your group as you make your way to the top.
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