‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’

‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’


Csaba “ForestWare” Székely’s Sword Hero is one of the most exciting upcoming games: An ambitious, open-ended RPG with complex NPC behaviors, physics interactions, and emergent gameplay⁠—the Hungarian developer affectionately referred to it as a “eurojank” game, a label applied to ambitious, but often flawed attempts by European developers to replicate or advance ’90s PC design sensibilities.

Despite its slightly derogatory connotation, I’ve had this growing feeling that eurojank⁠ has won. Larian, CD Projekt, IO Interactive, and GSC Game World are just a few outfits that were second-tier studios putting out cult classics in the 2000s, and now they’re on top of the industry while many titans of the PS2 and Xbox 360 generations are struggling.

Sword Hero Gameplay Trailer | Play Demo Now | A deeply reactive Open World RPG, inspired by classics – YouTube


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