Kingdom Come: Deliverance 2’s forthcoming Legacy of the Forge expansion introduces a new home customisation system, as part of a story about restoring a legendary burnt-down blacksmith’s joint where your dad once worked as an apprentice.
Out September 9th, the expansion takes Henry of Skalitz back to Kuttenberg to climb the ranks of the blacksmith guild, with unique armour and weapon blueprints. Expect “quirky” requests from clients, but above all, expect a nagging sense of failure, because the aforesaid customisation system “supports over 136 million combinations”, and always, always at the back of your mind, the creeping suspicion that yours is the very worst.
Do I sound needlessly weary? I’m sorry, I just hate when PRs do the “XX million possible combinations thing” (obligatory disclosure: I’ve probably enthusiastically written up such promises in the past). I can poke myself in the face 136 million ways while eating dinner, Warhorse – that doesn’t mean I care to do so. Nobody needs a million different versions of anything, not even the Pokemon Company.
Also, I confidently predict based on gruelling experience and the below trailer that 120 million of those combinations will be indistinguishable. It’ll be a case of moving mead cups fractionally sideways on tables to drive the chatbox crazy, you mark my words. When they release this DLC, somebody (not me) should try to make all 136 million possible houses out of spite. Then we can turn Kingdom: Come Deliverance 2 into a giant game of spot-the-difference. Or perhaps an absolutely terrible medieval version of Blue Prince.
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The overabundance of house variations is more relatable when you consider that finding a safe place to sleep, rest and eat your vittles is one of Deliverance 2’s earlier challenges. There may indeed be 136 million places in pre-industrial Bohemia where it would be unsafe to sleep, even if the game permitted it.
When not building houses and fighting the sense that there are 135 million, nine hundred and ninety-nine thousand, nine hundred and ninety-nine ways you could have done it better, you’ll spend the new DLC venturing “down memory lane”, seeking after friends of your dead father and uncovering a part of his life “that has remained hidden – until now.” Perhaps your dad was secretly the 15th century equivalent of Dorothy Draper.
You’ll forge new friendships alongside fancy swords, and explore the effects of different home furnishings on your abilities. It’s probably good fun, on the whole. I did quite enjoy the base game, on balance. Still, stop threatening me with large numbers, Deep Silver, I am a person of culture.
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