Dune: Awakening is finally making Deep Desert and shipwreck PvP fully optional

Dune: Awakening is finally making Deep Desert and shipwreck PvP fully optional



After spending the better part of a year sanding down the edges of Dune: Awakening’s PvP system, Funcom has finally decided to throw in the towel. In a new developer update for April, Funcom said it’s become clear that it needs to “rethink our approach and underline the PvE-first nature of the game,” and so it’s disabling all PvP zones in Hagga Basin and adding separate PvP and PvE instances for endgame players.

Effectively mandatory PvP in Dune: Awakening’s Deep Desert endgame zone—basically, if you want to get the really cool stuff, you have to risk getting ganked by other players—has been one of the most persistent complaints about the game. Funcom said in June 2025, just a couple weeks after Dune: Awakening launched, that its goal “is not to force PvE players to interact with a PvP system that they may have no interest in,” and just days later it split the Deep Desert in half, leaving the northern half PvP-enabled, while the southern portion was made PvE only.



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