After playing the new remake of Tomb Raider, I’m convinced you can’t actually remake Tomb Raider

After playing the new remake of Tomb Raider, I’m convinced you can’t actually remake Tomb Raider


Before I tell you about Tomb Raider: Legacy of Atlantis, the second remake of a game that has also been ported and remastered more times than I can count over the last 30 years, I want to tell you about Tomb Raider, as I played it in the late 1990s. I remember it in fractured snapshots:

  • Finding that trapezoid box in my dad’s sock drawer after he came home from a business trip, and somehow not exploding with excitement
  • Pressing the Function key that switched from lo-res to hi-res graphics, awed by the sharper polygons
  • The eerie quiet of that first cave, punctured by each intrusive shot from Lara’s pistols
  • Diving through glittering pools, worried about how quickly she’d run out of air, but exhilarated by the feeling of arriving at a new place no human had set foot for hundreds of years
  • Learning the hard way to quick save before jumps, because not pressing a key to grab a ledge at the right moment was as likely to kill me as misjudging my spacing
  • Falling off a waterfall and hitting the ground below with a sickly snap, the camera lingering on Lara’s limp body
  • How real Croft Manor felt as a place to explore Lara’s life and practice her acrobatic moves
  • The almost casual way you come around a corner into a lost valley and see that T-Rex come lumbering toward you out of the darkness
  • Cycling through those “look at our 3D models” menus, the way you begin the game by opening Lara’s passport exhibiting style in a place I didn’t know games could be stylish

I never saw the end of Tomb Raider. I may have barely even seen the middle, but I do remember the wobbly floor under a tempting lever that collapsed with me on it. With no good save to go back to I justโ€ฆ gave up, instead replaying the first few levels I enjoyed. I was not a very determined kid.



News Source link