Fellowship Season 3 Gunde character guide: Best abilities, build, and more

Fellowship Season 3 Gunde character guide: Best abilities, build, and more


Fellowship‘s Season 3 has arrived in the early access version of the game, and with it arrives Gunde, the Northlander. Gunde is a melee unit who excels in close combat, and he is already proving to be a handful in the new season.

Let’s find out how he operates and what’s the best way to make use of his various abilities.

All Gunde abilities in Fellowship Season 3

Gunde’s greatest strength is the ability to use the Rend debuff; in simple words, it applies bleed on your enemies. Let’s first look at all the starting and unlockable abilities available for Gunde.

Ability Cooldown Effects
Double Strike N/A Strike the target enemy with both axes in swift succession, dealing 74-90 physical damage per hit.
Double Strike can be used both in Melee and at Range.
Applies Rend to the target for 50% of the damage dealt.
Reaver’s Edge 5 seconds Jump into a spinning strike, dealing 166-203 physical damage to all nearby enemies.
Applies Rend to the targets for 50% of the damage dealt.
Blood Arc 9 seconds Cleave all enemies in front of you, dealing 221-270 physical damage and granting you Serrated Edge for 10 seconds, causing your next damaging ability to transfer an additional +20% of its damage to Rend.
Serrated Edge does not interact with your Bloodbound Spirit.
Blood Arc applies Rend to the targets for 50% of the damage dealt.
Heart Splitter 12 seconds Jump in and strike at your enemy from above, dealing 423-517 physical damage to the target.
100% of the direct damage dealt by Heart Splitter is added to Rend.
Heart Splitter Exsanguinates the target’s wounds, dealing an additional 30% of the total Rend damage currently applied to the target.
Grim Carve 15 seconds Throw your axe at the target enemy, where it spins like a sawblade, hitting all nearby enemies three times and dealing 186-228 physical damage with each spin.
Applies Rend to the target for 50% of the damage dealt.
Rupture 60 seconds Strike the target enemy by driving both axes upwards through their torso and splitting their anatomy open, dealing 1,913-2,338 physical damage and applying Open Wounds for 18 seconds.
Applies Rend to the target for 50% of the damage dealt.
Open Wounds causes your next Slaughter to deal 20% more damage to the afflicted enemy.
Slaughter 30 seconds Strike with immense power around you. Each enemy hit takes 160% of the total Rend damage on them over 3 seconds.
Slaughter consumes all stacks of Rend on all enemies hit.
Reign in Blood 90 seconds For the next 12 seconds, the direct damage of abilities that apply Rend transfers and additional +30% of the damage dealt to Rend.
Bloodbound 100 Spirit Points Call forth your Bloodbound Spirit, dealing 418-511 magic damage to all nearby enemies as it emerges and every 1.5 seconds for 6 seconds, applying Rend to the targets for 50% of the damage dealt.
For the next 20 seconds, your Heart Splitter and Grim Carve deal 15% increased damage.
When you activate your Spirit Ability, you gain Spirit of Heroism, granting +30% Haste for 20 seconds.
Warbound 8 seconds (2 charges) Quickly leap in the direction you are moving, dealing 18-22 physical damage to all enemies in your path.
Owed in Blood 3 seconds Each time Rend deals damage, there is a chance a Blood Feather is spawned near the enemy on the ground that you can pick up to gain 1 stack of [Owed in Blood] for 30 seconds, up to a maximum of 150 stacks. Enemies that die with your Rend active on them have a 25% chance to create a Blood Feather.
When you use your Owed in Blood ability, all stacks of Owed in Blood you have accumulated from Blood Feathers are applied to the target enemy as Rend stacks.
Jawbreaker 16 seconds Interrupt the target’s spellcasting and prevent it from casting for 4 seconds. Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown.
Reckless Abandon 30 seconds You take 40% reduced damage for 4 seconds.
Can be used during Global Cooldown.
Butcher’s Hook 30 seconds Throw a chained axe at the target enemy, dealing 33-40 physical damage and pulling them to you.
Can be used during Global Cooldown.

Here’s a list of all the abilities that you’ll need to unlock from the skill tree.

  • Bloodbound Spirit
  • Reckless Abandon
  • Rupture
  • Butcher’s Hook
  • Rein in Blood

How to use Gunde in Fellowship

If we study the table above, it’s pretty clear what Gunde’s strengths are. Your sole priority is to go in with Warbound and then use all the abilities you have. This will stack plenty of Rend on enemies if they’re not dead.

Image via Chief Rebel

You’ll also have to be mindful of the abilities that have longer cooldowns, since timing those is important. When an enemy is inflicted with Rend, there’s a chance for it to drop Blood Feather. You should collect as many as you can since you get Owed In Blood stacks. If the Rend stacks you apply aren’t enough, you can use these ones on a specific enemy.

While I will test more of Gunde’s potential over the coming week, he seems like a top-tier pick. His abilities are incredibly strong, and the bleed procs set enemies up to receive plenty of damage. That said, I will be making some updates to this once I have spent more time with the new addition to Fellowship.



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