All Kalguuran Gem skills in Path of Exile 2

All Kalguuran Gem skills in Path of Exile 2


Animus Exchange Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow. Sacrifices up to (25—800) Life, scales with Gem Level
Gain Runic Ward equal to 70% of Sacrificed Life
Tags: None
Cost: (15—101) Mana
Cooldown Time: 4.00 s
Cast Time: 0.60 s (0—20)% increased Cooldown Recovery Rate
Gain Runic Ward equal to (0—5)% of Sacrificed Life Animus Splinters Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill’s cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions. (0—20)% increased Skill Effect Duration, scales with Gem Level
This Skill’s base cost is equal to (153—200)% of the base costs of Socketed Skills
Gains 100% of Life and Mana Cost as Extra Runic Ward Cost
Tags: Meta
Cooldown Time: 8.00 s N/A Bitter Dead Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill’s cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions. Transformation radius is 3.5 meters
Transforms up to (1—7) Corpse
Tags: AoE, Cold, Repeatable
Cost: (11—59) Ward
Cast Time: 0.75 sec While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost, but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate. Conductive Runes Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup. Creates 10 Runes
Runes emerge within an 8.5-meter-long cone
Rune duration is 10 seconds
Runes arm after 0.4 seconds
Limit 20 active Runes
Runes detonate 0.3 seconds after activation
Tags: AoE, Lightning, Duration, Hazard
Cost: (15—81) Ward (-0.1—0) seconds to arming time
(-0.1—0) seconds to activation time

Explosion Attack Damage (50—204)%
Converts 100% of Physical damage to Lightning damage
Lightning damage from this skill Contributes to Electrocution Buildup
Rune explosion radius is 1.4 meters
(1—16) to (11—304) base Lightning Damage
50% more Electrocution buildup from Hits with this skill

Detonate Living Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold. Deals (1—30) to (2—46) Physical Damage
Culling Strike
Tags: AoE, Physical, Repeatable
Cost: (11—59) Ward
Cast Time: 0.65 sec

Explosion: Explosion radius is 2.6 meters
Deals (28—177) to (42—265) Physical Damage
Deals Physical damage equal to (6.6—14.2)% of Corpse’s maximum Life

Deals Physical damage equal to (0—2)% of Corpse’s maximum Life
+(0—0.4) meters to explosion radius Eternal March Spend Runic Ward to instantly Revive your Minions. Prioritize the most powerful minions first. Spends up to (19—853) Runic Ward to Revive Minions with total maximum Life equal to (3—20) times the Runic Ward spent
Tags: Minion
Cooldown Time: 4.00 s
Cast Time: Instant Spends up to (0—200) additional Runic Ward
(0—40)% increased Cooldown Recovery Rate Explosive Transmutation While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up. Trigger Transmutation Explosion on picking up a Remnant
Explosion radius is 1.8 meters
Reservation: 30 Spirit
Tags: Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos
Cost: (7—30) Ward
Cooldown Time: 0.50 s (5 Times)
Cast Time: Instant
Critical Hit Chance: 14.00%
Physical: Deals (4—149) to (7—223) Physical Damage
Cold: Deals (4—103) to (6—155) Cold Damage
Fire: Deals (4—116) to (6—174) Fire Damage
Lightning: Deals (4—116) to (6—174) Fire Damage
Chaos: Deals (4—139) to (8—259) Chaos Damage +(0—0.2) meters to Explosion radius
(0—30)% increased Runic Ward Cost Efficiency Fragments of the Past Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments. Eruption radius is 1.2 meters
Limit 1 Volcano
Volcano duration is 8 seconds
Initial eruption Triggers Ice Fragments with 2 additional Projectiles
Triggers Ice Fragments every 0.5 seconds
Tags: Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Cost: (11—59) Ward
Attack Speed: 60% of base
Attack Damage: (50—204)% of base
Projectile Speed: 3.2 meters per Second
Requires: Any Martial Weapon, Unarmed

Ice Fragments: Attack Damage: (45—163)% of base
Projectile Speed: 3.2 meters per Second
Detonation Time is 2.5 seconds
60% more Projectile Speed
Converts 100% of Physical damage to Cold damage
Fires 2 Projectiles
Explosion radius is 1.8 meters

+(0—0.4) meters to eruption radius for base Volcano Hits
+(0—0.4) meters to Ice Fragment Explosion Radius Frostflame Nova Unleash a wave of volatile ice that feeds on flames. While the wave doesn’t deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires. Wave radius is 3.5 meters
Tags: Spell, AoE, Cold, Fire, Nova, Repeatable
Cost: (11—59) Ward
Cast Time: 0.70 sec +(0—1) meter to wave radius Grim Pillars Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage. Deals (3—99) to (5—149) Cold Damage
80% less damage if destroyed within 0.5 seconds by something other than you
Creation radius is 4 meters
Creates 8 Grim Pillars
Eruption radius is 1.2 meters
Grim Pillar duration is 10 seconds
Grim Pillars have (27—9536) maximum Life
Limit 20 Grim Pillars
Tags: AoE, Cold, Duration, Nova
Cost: (15—81) Ward
Cast Time: 0.70 sec
Critical Hit Chance: 12.00% Creates +(0—2) Grim Pillars

Explosion: 50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Creates 8 Grim Pillars
Grim Pillar duration is 10 seconds
Limit 20 Grim Pillars
Explosion radius is 2 meters
Deals (5—159) to (7—239) Cold Damage

Hollow Shell Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard. Pulse spends 100% of your Runic Ward to grant Allies Guard equal to (45—64)% of Runic Ward spent
Pulse radius is (3—4) meters
Guard duration is 6 seconds
Cannot affect the same target more than once every 6 seconds
Tags: Spell, Buff, AoE, Nova
Cost: (3—13) Ward
Cast Time: 0.60 sec Pulse grants Guard equal to an additional (0—5)% of Runic Ward spent
+(0—2) seconds to Guard duration Leylines (0—20)% increased Cooldown Recovery Rate
(0—30)% increased Immobilization buildup Deal (10—29)% more Spell damage while on a Leyline
Lose (3.43—93.03) Runic Ward per second while on a Leyline
Cannot Recover Runic Ward while on a Leyline
Leyline radius is 1.6 meters
Leylines reappear 8 seconds after dissipating
Tags: Buff, Persistent, AoE, Duration
Reservation: 30 Spirit Deal (0—10)% more Spell damage while on a Leyline Powered by Verisium Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions. Generates (1—4) Verisium Infusion
Tags: Spell, Repeatable
Cost: (20—155) Ward
Cooldown Time: (7.00—5.10) s
Cast Time: 0.70 sec (0—50)% increased Verisium Infusion duration
(0—20)% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type Rain of Blades Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks. Buff duration is 5 seconds
Cost: (11—59) Ward
Tags: Attack, Buff, AoE, Trigger, Duration
Cooldown Time: 10.00 s
Requires: Any Martial Weapon

Falling Blades: Cost: (5—27) Ward
Cooldown Time: 0.30 s (5 Times)
Attack Damage: (80—232)% of base

Curse applies after a 1.5-second delay
Curse does not apply to enemies above level (0—20)
Curse duration is (6—7.4) seconds
Curse applies 20 Fragility
Tags: Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable
Cost: (15—116) Ward
Cast Time: 0.50 sec Refutation Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you’ve Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you. While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies
Buff duration is 4 seconds
50% less Stun Threshold while Buff is active
5% more Stun Threshold while Buff is active per 10 Runic Ward spent
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is (2—3.9) seconds
Tags: Buff, Spell, Duration, Repeatable
Cost: (3—13) Ward
Cooldown Time: (11.90—10.00) s
Cast Time: 0.65 sec +(0—20)% more Stun Threshold while Buff is active
Buff duration is (0—1) second Remnants of Kalguur While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward. Remnants last for 8 seconds 50% chance to spawn a Remnant on Stunning an Enemy, no more than once every 3 seconds
25% chance to spawn a Remnant on killing an enemy
Each Remnant grants (5—205) Runic Ward
Tags: Buff, Persistent, Remnant
Reservation: 30 Spirit +(0—5)% chance to spawn a Remnant on Stunning an Enemy
+(0—5)% chance to spawn a Remnant on killing an enemy
% chance to spawn a Remnant on Stunning an Enemy Repulsion Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit. Curse applies after 1.5 seconds delay
Curse does not apply to enemies above level (0—20)
Curse duration is (6—7.4) seconds
Curse applies 20 Fragility
Tags: Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable
Cost: (15—116) Ward
Cast Time: 0.50 sec (0—40)% more Stun buildup
+(0—20)% more damage against Immobilised enemies Runic Reprieve Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active. (5—100)% increased Stun Threshold while using Skill
You take (21—25)% of damage from Blocked Hits
Lose Runic Ward on Block equal to the damage you took from that Hit
Requires at least 20% of maximum Runic Ward to be able to use this Skill
Tags: Spell, Channelling
Cost: (3—13) Ward per second
Cast Time: 0.12 sec (0—40)% increased Stun Threshold while using Skill
You take (0—10)% of damage from Blocked Hits Skyfall Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned. Deals (16—553) to (24—829) Physical Damage
Deals (16—553) to (24—829) Cold Damage
+1 second to Total Cast Time
Requires (50—270) Glory to use
Generates 100% of Runic Ward spent as Glory for this Skill
Creates 3 Temporary Minions (6 Temporary Minions if Verisium Infused)
Limit 12 Temporary Minions
Impact radius is 3 meters
Tags: Minion, AoE, Physical, Cold, Conditional, Repeatable
Cost: (25—135) Ward
Cast Time: 1.00 sec
Critical Hit Chance: 14.00% (0—10)% chance to Echo Triskelion Cascade Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern. Maximum Buff duration is 4 seconds
(300—800)% of Empowered Skill’s cast time is added to this Skill’s cooldown
Empowered Skill has (31—40)% less area of effect
Empowered Skill deals (11—30)% less damage
Tags: Buff, Duration
Cost: (20—155) Ward
Cooldown Time: 1.00 s
Cast Time: 0.45 sec Empowered Skill deals (0—10)% more damage
Empowered Skill has (0—5)% more area of effect Verisium Manifestations While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them. Tags: Minion, Persistent, Duration
Reservation: 30 Spirit
Trigger Manifest Rune on Hitting with an Attack
Summons a short-lived Verisium Manifestation that launches Projectile Attacks at enemies.
Manifestation Cost: (7—30) Ward
Cooldown Time: 0.50 s (5 Times)
Limit 10 Summoned Verisium Manifestations
Manifestation duration is 8 seconds +(0—2)s to Manifestation duration
+(0—2) to Verisium Manifestation Limit Voltaic Barrier Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams. Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Cannot Shock Wall length is 6 meters
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Tags: Attack, AoE, Trigger, Lightning, Chaining
Cost: (20—108) Ward
Attack Time: 0.75 sec
Attack Damage: (20—62)% of base (0—40)% increased Skill Effect Duration Wardbound Missions Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells. Limit (15—24) Summoned Wardbound Minions
Minion duration is 15 seconds
Minions disperse after casting 6 Spells
Summon one Wardbound Minion on Skill use and an additional Minion for each additional (11—59) Runic Ward spent
Tags: Minion, Duration, Repeatable
Cost: (11—59) Ward
Cast Time: 0.75 sec +(0—2) Spell casts before dispersing
+(0—5)s to Minion duration



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