Season 29 Split 2 is now live in Apex Legends, and there are a healthy number of changes. The mid-season update brings some much-requested changes to Legends and Weapons alike.
Let’s go through all the key changes before you jump in to enjoy the update.
Complete Apex Legends Season 29 Split 2 patch notes
Let’s start with a list of all the changes made to the legends.
Ballistic
Passive
- Ballistic now respawns with his Sling weapon in all game modes.
Tactical
- Overheat now only applies to one weapon.
- If a player has a weapon out when hit by Whistler, the overheat debuff applies only to that weapon.
- If the player is unarmed when hit by Whistler, it applies to the weapon in the first weapon slot.
- Overheat no longer degrades when not firing or swapping to another weapon.
- Overheat does not increment when swapping to another weapon and shooting.
- Overheat damage increased from 15 to 50.
- Overheat debuff duration increased from 12 to 15.
- Tactical charges increased from one to two.
- Decreased time between firing and when homing activates.
- The overheat debuff no longer reapplies if you hit someone who is already overheating, and you cannot apply it to multiple guns on the same player.
Ultimate
- Ballistic and teammates within range get a sprint boost when his Ultimate is activated. (Previously, only Ballistic got a speed boost)
- Sprint boost will only apply a speed boost while sprinting and will not speed up other types of movement.
Upgrades
- Level 2
- Extra Bullet: Gain an additional Tactical charge.
- Trap Mode: When placed in the world, Ballistic’s KTactical lasts 15 seconds and deals 35 damage if an enemy walks into it.
- Level 3
- Quiet Time: Ballistic’s Tactical no longer applies overheat. Instead, it adds silence and slow on hit. It also has a longer cooldown.
- Killing Time: Now moved to level three, it still provides a 15-second extension to Ballistic’s Ultimate.
Pathfinder

Passive
- Pathfinder now tucks in his legs while riding horizontal ziplines.
- This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world.
Tactical
- Tactical charges increased from 1 to 2.
- Removed the progressive cooldown, and it is now a flat 20 seconds.
Ultimate
- Increased launch speed of the zipline projectile.
- Reduced cooldown from 3 minutes to 2 minutes.
Upgrades
- Level 2
- Field Research: Now grants all Recon perks instead of just the survey beacon scan.
- Ringmaster: Now grants all Controller perks instead of just the ring console access.
- Level 3
- Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade.
Seer
Passive
- Increased the activation speed of the heartbeat sensor.
- Decreased the interval time between heartbeats.
- Decreased activation time for unarmed ADSing
- Made the delay when aiming more consistent between weapon and unarmed.
- This means the heartbeat sensor will appear at the same time regardless of the weapon you’re using.
Tactical
- Reduced the delay between the launch and hit.
- Improved the slow on hit, should now halt faster moving Legends more effectively.
Ultimate
- Upon deployment, there is now a quick two-second scan of the area, which will highlight any enemy in the area.
- Enemies that enter the area after it’s deployed will also be scanned for two seconds.
- Cloaked enemies will now show footsteps if they are within the Ultimate zone.
Axle
Passive/Tactical
- Knocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly.
Upgrades
- “Super Slider” Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a five-second cooldown reduction and plus one max in-world count.
Ultimate
- Kickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up.
- Reduced enemy highlight duration slightly to better match stun duration.
Mad Maggie
Tactical
- Increased Cooldown from 22 seconds to 28 seconds.
Ultimate
- The speed boost granted from running on the pucks dropped by the wrecking ball has been replaced by a sprint boost.
- Will no longer speed up all movement, just when sprinting.
Valkyrie
Passive
- Removed the recent improvement, which allowed her to land faster from skydiving.
Conduit
Tactical
- Increased Cooldown from 27 seconds to 30 seconds
Upgrades
- Level three
- Enduring Barrier: No longer grants regen through ring damage
All weapon and loot changes in Apex Legends Season 29 Split 2
Here’s the complete list of changes made to the weapons and seasonal loot.

Hemlok Breach AR
- White magazine reduced from 21 to 20
- Blue magazine reduced from 24 to 22
- Purple and gold magazines reduced from 27 to 25
EVA-8
- Small increase in handling speed.
Mozambique
- Small increase in handling speed.
There’s also a new Hop-Up, and Respawn has introduced changes to some older ones.
Executioner (new)
- Available on: Peacekeeper and Mastiff
- Knocking an enemy with the weapon grants 50 shield regeneration over 5 seconds
- 375 points to unlock
Dual Shell
Disruptor Rounds
- Removed from: Peacekeeper
Graffiti Mod
- Removed from: Longbow DMR, Wingman, and Mozambique
- Added to: Flatline and Volt
Changes have also been made to maps, and there are bug fixes as well in this patch. You can find it all in the full patch notes.







