During the Easy Riders quest, you must choose between three playstyles to help set you up for the rest of the journey. We’re here to show you the best playstyle to start with in Kingdom Come: Deliverance 2, including details on stats.
What is the best starting playstyle in KCD2?
Kingdom Come Deliverance 2 offers three starting playstyles: Soldier, Adviser, and Scout. Soldier is a standard option in most RPGs, as you harness a weapon and suit of armor. As for the Adviser, this role helps out with conversations, differing from the stealthy maneuvers of the Scout. Of the three, Adviser is the best choice for your starting playstyle, offering better conversation dialogue options.
Conversations can always be a bit tricky, as many dialogue choices can lead to unwanted conflict. So, to lessen the risk, the Adviser role will likely smooth things over during intense moments. However, there’s nothing wrong with choosing the Soldier or Scout paths, especially if they better suit your playstyle. Although these playstyles won’t have as many dialogue advantages as Adviser, there may still be a chance to turn the tide in your favor. For example, I tried the Soldier route first and persuaded an enemy enough, avoiding conflict temporarily.
All starting playstyle stats and traits in Kingdom Come: Deliverance 2
If you are still undecided on your playstyle choice, here’s a breakdown of all starting stats for each trait:
Stats & Secondary Stats
Stats | Soldier Playstyle | Adviser Playstyle | Scout Playstyle |
---|---|---|---|
Strength | 16 | 15 | 15 |
Stamina | 160 | 160 | 164 |
Agility | 16 | 15 | 15 |
Vitality | 15 | 15 | 16 |
Speech | 15 | 16 | 15 |
Charisma | 10 | 10 | 10 |
Speed | 27 | 27 | 27 |
Conspicuousness | 40 | 40 | 40 |
Visibility | 69 | 69 | 69 |
Noise | 100 | 100 | 100 |
Persuasion | 14 | 15 | 14 |
Coercion | 14 | 15 | 14 |
Impression | 11 | 11 | 11 |
Domination | 11 | 11 | 11 |
Presence | 16 | 16 | 16 |
Intimidation | 12 | 12 | 12 |
Skill Stats
Stats | Soldier Playstyle | Adviser Playstyle | Scout Playstyle |
---|---|---|---|
Alchemy | 15 | 17 | 15 |
Craftsmanship | 16 | 16 | 16 |
Drinking | 15 | 16 | 15 |
Horsemanship | 16 | 17 | 16 |
Houndmaster | 15 | 15 | 16 |
Scholarship | 15 | 17 | 15 |
Stealth | 15 | 15 | 16 |
Survival | 15 | 15 | 17 |
Thievery | 15 | 15 | 16 |
Combat Stats
Stats | Soldier Playstyle | Adviser Playstyle | Scout Playstyle |
---|---|---|---|
Warfare | 16 | 15 | 15 |
Swords | 16 | 15 | 16 |
Heavy Weapons | 16 | 15 | 15 |
Polearms | 17 | 15 | 15 |
Unarmed | 16 | 15 | 15 |
Marksmanship | 15 | 15 | 16 |
There are plenty of advantages and disadvantages to each playstyle in Kingdom Come: Deliverance 2. For instance, Adviser has higher stats in Alchemy and Scholarship than Soldier and Scout. On the other hand, Scout comes out victorious in Survival and Thievery, making it easier to hunt and lockpick.
Note that starting stats will change as you progress through the story. I won’t reveal any spoilers, but let’s just say they will drastically change during the beginning parts of the main campaign. Additionally, the playstyle stats will gain boosts from specific items. In particular, if you have Spurs attached, you’ll earn a plus-one enhancement for the Horsemanship. It’ll all fluctuate throughout the adventure, so try to see what works best for you.