Capcom dev explains how Onimusha: Way of the Sword’s brutal blade sound effects were made

Capcom dev explains how Onimusha: Way of the Sword’s brutal blade sound effects were made


After 20 years, Onimusha is back! | Onimusha: Way of the Sword exclusive preview – YouTube


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During my exclusive hands-on with Onimusha: Way of the Sword at Capcom’s HQ in Osaka, I sat down with the game’s audio director, Shunichi Suwa, to talk about how the music, environmental and character audio, as well as weapon sound effects were designed.

And, for a game that has a huge focus on duelling with blades, I immediately asked Suwa about how Capcom’s sound team had created the myriad of weapon sound effects in the game. Was it just Suwa and his colleagues going at each other with real swords?



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