Complete Doom: The Dark Ages Revelations walkthrough

Complete Doom: The Dark Ages Revelations walkthrough


Doom: The Dark Ages Revelations DLC is now out, and this guide will help you to clear all the stages. To gain access, you’ll need to either buy the DLC separately, or have the Premium Edition/Upgrade. Then, you can begin the DLC’s campaign (it’s better if you have already completed the base campaign).

Disclaimer: This is a work in progress. I will be updating the guide as I go through the different chapters myself and complete them.

Doom: The Dark Ages Revelations walkthrough

For this walkthrough, I have opted for Nightmare difficulty. You can raise it up/bring it down based on your preference. I have also focused on completing the campaign rather than hunt for all the collectibles.

Screenshot by Destructoid

The action begins at the Proving Grounds, where you witness an injured Slayer. There’s a bit of change from how the old system used to work. For starters, the map no longer shows all the items before you have discovered them.

Screenshot by Destructoid

Chapter 1

Your first task is to obtain the Oracle. To obtain it, you’ll have to survive the first onslaught that features plenty of enemies. Concentrate on the minions first before spending your attention on the bigger enemies. Don’t forget to use the new weapon that comes with the DLC.

Introducing Makor in DOOM
Screenshot by Destructoid

Once done, a cutscene will play out where you’ll end up receiving the Oracle. This is followed by a second cutscene where you’ll be introduced to Khan Maykr. Here, you meet Marok, who actually doesn’t trust you with the power. He believes that the power should be in Sentinel hands instead. The cutscene ends with the Slayer taking the portal and traveling to the next location.

Proving Grounds in Revelations
Screenshot by Destructoid

Next, make your way to the council chamber. Eliminate every enemy you encounter. You can always use the map to know the direction you need to travel towards. When you’re near the door, you’ll find that it’s locked (easy to recognize it due to the symbol on it).

You’ll also find the Khan Maykr Secret near the same location. It’s on the main path, so there’s no way for you to miss it.

Using the green skull to climb higher
Screenshot by Destructoid

First, aim towards the green skull and press the RMB to throw your shield. As it remains lodged, press R to travel upwards. Then shield charge the skull to change its direction. Repeat the same process with the shield, and you’ll discover a new path.

Using the lever to unlock the door.
Screenshot by Destructoid

Drop, and follow the path that has a series of armor recharges. It will lead you to the lever that unlocks the door. There will be a fair few enemies along the way, but nothing that’s too challenging.

Follow the marker, and you’ll come across another field filled with monsters. Clear all of them, and head to the top by using your shield to traverse across the spaces. You’ll then come across a door that requires you to find a Blue Skull. Go by the door following the marker, and you’ll find your Blue Skull.

A note of caution, there will be several strong enemies waiting for you across the path. The doorways will also get locked, and they open only when you have dispatched a certain number of enemies.

Opening the locked door in Proving Grounds
Screenshot by Destructoid

Next, unlock the door, and stand on the platform. It will take you to the next level, where you’ll come across another door that requires the blue skull. As soon as you get close to the door, it will spawn a host of enemies upon you. The doorway will also remain locked until you have cleared all the enemies.

First, there will be the usual enemies, with some of them being super squishy. However, there’s the Buzzsaw that attacks at you with speed. Aim for its wheel to take it down. This is then followed by the Acolyte. The Acolyte can draw multiple copies of itself. When it does so, you’ll want to eliminate the illusions as quickly as possible.

Facing the Acolyte
Screenshot by Destructoid

This will then allow you to then target the main Acolyte and damage it as its shied gets disengaged. You should also aim and throw your shield as much as possible to stop it from teleporting across space.

Facing the enemies
Screenshot by Destructoid

Finally, you’ll encounter the Vagary. The best option is to keep your distance, as its bullets travel slow. You can keep hitting it from the distance without taking damage. Be careful of the minions that will also be dropping around you, since they can also kill you.

Head inside, and you’ll find few locked doors. Turn right and look up. Then throw the shield and it will embed in the machine. This allows you to go through one of the doors that was locked earlier.

Locked gate mechanism
Screenshot by Destructoid

Shied Charge through the blocked door and get on top of the boxes to find a second set of machinery.

Second lock mechanism
Screenshot by Destructoid

Repeat the process of throwing your shied at it to reach the marker. Clear all the enemies, and the marker will then update. There will be few hard enemies to take down, but nothing out of the ordinary.

Aggadon Brute in Doom Dark Ages
Screenshot by Destructoid

When you stand on where the marker is located, you’ll trigger the first boss battle. The Agaddon Brute Champion is hard enemy to take down, so use a gun that has good firing rate. You’ll need to do enough damage to fill the purple bar. This will then allow you to stun and kill it. Be careful of the Pinky Rider that tries to help him in the fight.

Continue along the marker, and you’ll reach the end of the first chapter. It’s now night for me, and I will be back soon with the rest of the journey.

Stay tuned for updates!



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