Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one was made by Remedy

Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one was made by Remedy


Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

One of the more intriguing announcements for shooterheads this summer was Crossfire. A new milsim from the minds behind Call of Duty’s last great reinvention—the 2019 Modern Warfare reboot—it boasts an innovative cover mechanic and an evolving emotional connection between the two leads in its campaign. At long last, a new idea in mainstream solo shooting.

Or is it? Crossfire is backed by Smilegate, the publisher made rich by a long-running multiplayer FPS sometimes referred to as Korea’s Counter-Strike. That game’s name is Crossfire, too. And as it turns out, it got a different singleplayer mode just a few years ago. From none other than Remedy, the undisputed industry leaders in Finnish Weird.

(Image credit: Smilegate)

That’s right: Sam Lake’s beloved oddballs produced a pair of three-hour FPS campaigns firmly in the Call of Duty model. There’s something perversely intriguing about the prospect—of seeing the studio’s famously leftfield storytelling style constrained by the conventions of a military spectacle shooter. “I’d never been much of a dreamer,” narrates Captain Hall in the opening minutes of the first campaign. “In this work an active imagination can kill you.”

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