The difficulty settings in The Adventures of Elliot: The Millennium Tales affect multiple aspects of the game, not just combat. The changes range from adjustments to player defense and enemy health to how healing works at checkpoints and the cost of goods in stores.
Understanding the exact changes each difficulty setting makes in the game is essential for picking the one that suits your preferences. Here’s how they work.
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How to Change Difficulty in The Adventures of Elliot
In The Adventures of Elliot: The Millennium Tales, players can change difficulty settings at any Adventuring Outpost in the game. These are the checkpoints where you can save the game and fast travel.
Once you’re within the range of an Adventuring Outpost, you’ll be able to find the difficulty settings toggle under System → Settings → Game → Difficulty in the pause menu.
Here, you can change the difficulty between Easy, Normal, Hard, and Very Hard. Once a new difficulty setting is selected, the changes are applied instantly.
The difficulty selector option in Settings will not be selectable if you’re not standing near an Adventuring Outpost.
All Difficulty Settings in The Adventures of Elliot
There are four difficulty settings in The Adventures of Elliot: The Millennium Tales. The following table shows the exact differences between these settings.
|
Difficulty Settings |
Gameplay Changes |
|---|---|
|
Easy |
Much higher player defense Lower enemy vitality Fewer number of enemies No contact damage from enemies Lower shopping prices Lower revival cost Revival cost does not increase with each death Healing at all save points |
|
Normal |
Higher player defense Normal enemy vitality Normal number of enemies No contact damage from enemies Normal shopping prices Normal revival cost Revival cost increases with each death until reset at a save point Healing at all save points |
|
Hard |
Lower player defense Higher enemy vitality Greater number of enemies Normal contact damage from enemies Normal shopping prices Higher revival cost Revival cost increases with each death until reset at a save point Healing at limited save points |
|
Very Hard |
Minimal player defense Much higher enemy difficulty Much greater number of enemies Higher contact damage from enemies Normal shopping prices Revival cost increases with each death and is never reset Healing at limited save points |
To provide a practical frame of reference to players, we tested all four difficulty settings in a combat scenario against the same monster using the same weapon (Sword) and accessories.
- On Easy difficulty, it took one hit to defeat the monster, and we took 1/2 life orb worth of damage from an enemy hit.
- On Normal difficulty, it took two hits to defeat the monster, and we took 1 life orb worth of damage from an enemy hit.
- On Hard difficulty, it took three hits to defeat the monster, and we took 2 life orbs worth of damage from an enemy hit.
- On Very Hard difficulty, it took four hits to defeat the monster, and we took 4 and 1/2 life orbs worth of damage from an enemy hit.
If you’re interested in other The Adventures of Elliot: The Millennium Tales starter guides, check out our guides on how to dive underwater and how to befriend cats.
- Released
-
June 18, 2026
- ESRB
-
Teen / Fantasy Violence, Mild Language, Use of Alcohol






