How to Change Difficulty in The Adventures of Elliot: The Millennium Tales

How to Change Difficulty in The Adventures of Elliot: The Millennium Tales


The difficulty settings in The Adventures of Elliot: The Millennium Tales affect multiple aspects of the game, not just combat. The changes range from adjustments to player defense and enemy health to how healing works at checkpoints and the cost of goods in stores.

Understanding the exact changes each difficulty setting makes in the game is essential for picking the one that suits your preferences. Here’s how they work.

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How to Change Difficulty in The Adventures of Elliot

In The Adventures of Elliot: The Millennium Tales, players can change difficulty settings at any Adventuring Outpost in the game. These are the checkpoints where you can save the game and fast travel.

Once you’re within the range of an Adventuring Outpost, you’ll be able to find the difficulty settings toggle under System → Settings → Game → Difficulty in the pause menu.

Here, you can change the difficulty between Easy, Normal, Hard, and Very Hard. Once a new difficulty setting is selected, the changes are applied instantly.

​The difficulty selector option in Settings will not be selectable if you’re not standing near an Adventuring Outpost.

All Difficulty Settings in The Adventures of Elliot

how to get mystic seal 8 in the adventures of elliot Image via Game Rant; Source: Square Enix

There are four difficulty settings in The Adventures of Elliot: The Millennium Tales. The following table shows the exact differences between these settings.

Difficulty Settings

Gameplay Changes

Easy

Much higher player defense

Lower enemy vitality

Fewer number of enemies

No contact damage from enemies

Lower shopping prices

Lower revival cost

Revival cost does not increase with each death

Healing at all save points

Normal

Higher player defense

Normal enemy vitality

Normal number of enemies

No contact damage from enemies

Normal shopping prices

Normal revival cost

Revival cost increases with each death until reset at a save point

Healing at all save points

Hard

Lower player defense

Higher enemy vitality

Greater number of enemies

Normal contact damage from enemies

Normal shopping prices

Higher revival cost

Revival cost increases with each death until reset at a save point

Healing at limited save points

Very Hard

Minimal player defense

Much higher enemy difficulty

Much greater number of enemies

Higher contact damage from enemies

Normal shopping prices

Revival cost increases with each death and is never reset

Healing at limited save points

To provide a practical frame of reference to players, we tested all four difficulty settings in a combat scenario against the same monster using the same weapon (Sword) and accessories.

  • On Easy difficulty, it took one hit to defeat the monster, and we took 1/2 life orb worth of damage from an enemy hit.
  • On Normal difficulty, it took two hits to defeat the monster, and we took 1 life orb worth of damage from an enemy hit.
  • On Hard difficulty, it took three hits to defeat the monster, and we took 2 life orbs worth of damage from an enemy hit.
  • On Very Hard difficulty, it took four hits to defeat the monster, and we took 4 and 1/2 life orbs worth of damage from an enemy hit.

If you’re interested in other The Adventures of Elliot: The Millennium Tales starter guides, check out our guides on how to dive underwater and how to befriend cats.


The Adventures of Elliot The Millennium Tales Tag Page Cover Art


Released

June 18, 2026

ESRB

Teen / Fantasy Violence, Mild Language, Use of Alcohol




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