Pearl Abyss has released another chunky patch for Crimson Desert, adding more mounts, more boss rematches and more combat skills Damiane

Pearl Abyss has released another chunky patch for Crimson Desert, adding more mounts, more boss rematches and more combat skills Damiane


The Crimson Desert team only recently released an update which allowed you to mount iguanas and other fantastic beasts, but it is already back at it, releasing a new patch which, among other things, adds more bosses to the rematch system meaning you can fight them again and again.

These additional encounters come as part of Crimson Desert’s 1.07.00 update, which is available now across Steam (PC and Mac), PlayStation, Xbox and Epic Games Store. I am afraid that those playing via the Mac App Store will have to wait a little longer for this update, but developer Pearl Abyss has assured it is in-progress.

As for those rematches, their locations can be found by heading to your in-game journal, and then flicking through the Knowledge section through to Memory Fragments and then onto Bosses. I won’t spoil the details here, but you may come across some bosses in areas who weren’t there before.

Crimson Desert – Official Reveal Trailer. Watch on YouTube

In addition, today’s Crimson Desert update has added a new unarmed combat skill-tree for Damiane, one of the game’s additional player characters. Just like with Oongka’s own unarmed combat update in the last patch, this can be found by selecting ‘Fists’ in the skill menu. Both Damiane and Oongka also now have the option to do an aerial stab, which sounds very Assassin’s Creed.

Meanwhile, Pearl Abyss was clearly not content with its last mount-infused patch, and has now added additional wolf and bear types which can be registered to ride. The team has also added reins for certain mounts, though it did not specify which ones.

You can check out the full patch notes for Crimson Desert Version 1.07.00 below, while a list of known issues can be found via the game’s website.

New Additions:

  • Added more bosses that can be challenged again in rematches.
  • [Damiane] Added unarmed combat skills – You can find the new skills by selecting “Fists” in the skill menu.
  • [Damiane/Oongka] Added “Aerial Stab” for Damiane and Oongka.
  • [Kliff] Added “Blinding Flash Finisher” for unarmed combat.
  • Added additional wolf and bear types that can be registered as mounts.
  • Added reins for certain mounts.

Content

  • [Damiane] Fixed an issue where the “Elegant Carmine Leather Armor” appeared abnormally.
  • Fixed an issue where the “Faces on the Bounty Notice” could not be progressed if the player obtained Ulzok’s bounty notice before speaking with Yann.
  • Improved visual effects of “Champion’s Plate Gloves.”
  • Fixed an issue where the “Eastern Witch’s Fan” would disappear when extracted.
  • Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
  • Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
  • Fixed an issue where the “Check the honey quality at the Pollengarth Apiary” could not be completed for “Ugmon’s Request.”
  • Fixed an issue while carrying out the “Protectors of the Abyss” quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
  • Fixed an issue where the “Plentiful Greeting” quest could not be progressed even when the relevant requirements were met.
  • Fixed an issue where floppy-eared bulldogs could not equip the “Sigil of Valor”.
  • Fixed an issue where Ibexes could not be sold to a fence.
  • Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
  • Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
  • Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
  • Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
  • Increased the number of animals in the world that can be used as mounts.

Controls

  • Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
  • Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.

Combat / Action

  • [Oongka] Added a charge phase to Explosive Strike.
  • [Oongka] Improved chaining into “Stab” when dual-wielding.
  • [Damiane] Improved general movement animation while unarmed.
  • Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.

UI

  • Fixed an issue where the icon for the “Sword of Starlight” differed from its actual appearance.
  • Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.

Graphics & Settings

  • Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.

Localisation

  • Fixed various localisation errors and improved localisation quality across all languages.

Others

  • Fixed an issue where, when the “Display Melee Weapons” option was set to “Selected Only”, the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
  • Fixed an issue where equipment equipped on horses would disappear in certain situations.
  • Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
  • Fixed an issue where other actions could be performed while attacking on horseback.
  • Fixed an issue where two-handed cannons would flicker while sliding.
  • Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
  • Applied bug fixes and improvements regarding specific bosses.

Kliff from Crimson Desert in a large stag like headdress holding a white creature in his arms
Image credit: Pearl Abyss

Crimson Desert has been a huge success despite middling reviews – “A vast world and even vaster array of MMO-like activities mix with glittering fidelity in Crimson Desert, but what good is it without much character, texture or charm?” asked Eurogamer’s Crimson Desert review. In just five days, Crimson Desert hit 3m sales, and then only a week later Pearl Abyss announced Crimson Desert had sold a further 1m copies. This success reportedly saw Pearl Abyss give every employee a bonus that equated to about $3,400.

Earlier this week, Pearl Abyss announced a fourfold increase in operating revenue compared to this time last year, thanks in no small part to Crimson Desert. It subsequently suggested some Crimson Desert DLC could be on the way.



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