Silent Hill: Townfall review

Silent Hill: Townfall review


Need to know

What is it? A single-player psychological horror game which takes place on an isolated Scottish island. The protagonist Simon Ordell has to solve puzzles, fight monsters, and figure out what the hell is going on.
Release date September 24, 2026
Expect to pay $50 / £45
Developer Screen Burn
Publisher Konami
Reviewed on RTX 3070, Core AMD Ryzen 5 5600G, 16GB RAM
Multiplayer No
Steam Deck Unknown
Link Steam

Walking up to the old town of St Amelia for the first time in Silent Hill: Townfall, I was greeted by that familiar thick fog and eerie quiet—an omen of the horrors to come. I know what kind of monsters are waiting for me beyond the fog and I am painfully aware of just how unprepared I am for it—with no flashlight, healing items, or weapon on hand. But weirdly enough none of that matters, because for the first time in a Silent Hill game I feel content.

St Amelia is a fictional town, but as I’m sure many players based in the UK will soon discover, developer Screen Burn breathes so much life into this sleepy fishing village that I could’ve sworn I’d been here before. It’s certainly a strange feeling to have in a game like this, but with Konami opening Silent Hill up to the world it’s now the UK’s turn to have our sense of home toyed with.

Here to suffer

(Image credit: Konami)

The story follows Simon Ordell, a man unknown to us and himself. The only sense of person he has comes from a medical bracelet with his name, date of birth, and blood type written on it. I watched as he dragged himself up from the waves of the North Sea, onto the docks, and headed into St Amelia seeking help and answers as to why he’s here on this cold foggy island.

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