Star Wars Zero Company is a very safe XCOM descendant, but its most interesting parts are found in its Midnight Suns DNA

Star Wars Zero Company is a very safe XCOM descendant, but its most interesting parts are found in its Midnight Suns DNA


Star Wars Zero Company is giving the people what they want. And that is: more XCOM. The turn-based shootouts, perishable soldiers and those beautiful moments where you survive by the skin of your teeth because of judicious use of overwatch—it all unapologetically calls to mind the two games that have defined the modern tactics genre. It’s what we’ve been waiting for.

I’ve played through 18 cycles of a preview build, and there were moments where it felt like I was checking out a Star Wars-themed XCOM 2 mod, but with huge production values. It is, at times, incredibly familiar. Which isn’t surprising, of course. Developer Bit Reactor was founded by Greg Foertsch, former Firaxis art director, and a bunch of Firaxis veterans followed him to this new venture.

Risky business

(Image credit: Electronic Arts)

But inviting comparisons with XCOM, especially XCOM 2, is risky. Look at what happened to XCOM: Chimera Squad. It was a genuinely compelling twist on XCOM 2, but the ways in which it wasn’t quite as good as its predecessor were massively amplified by its association. After dabbling in Zero Company’s early game, I can’t help but wonder if this is happening again. It is very XCOM, but it isn’t XCOM.

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Inviting comparisons with XCOM, especially XCOM 2, is risky.



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