The Resident Evil film should be more concerned with understanding the roots of its survival horror than adhering to strict lore accuracy

The Resident Evil film should be more concerned with understanding the roots of its survival horror than adhering to strict lore accuracy


It’s impossible to gauge a wider community’s feelings towards something, thanks to the simple problem of ‘the angriest usually shout the loudest’, and even if they’re the minority, it usually doesn’t sound like it. I’ve had this problem with a lot of things, but Zach Cregger’s upcoming Resident Evil film is the latest victim.

Despite some promising trailers, some fans just can’t get behind this film. People have complained about it existing outside of the games—running parallel to the events of Resident Evil 2 instead of a shot for shot imitation. The fact that it will include some liberal interpretations of what the T-virus is capable of has also ruffled some feathers. To which I say, Tolstoy got it right—If you look for perfection, you’ll never be content.

(Image credit: Sony Pictures Entertainment)

I’m going to get crucified for saying this, but here it goes: some fans get too caught up in ‘lore accuracy’. Yes I’d be pissed if Zach Cregger started trying to drastically change iconic elements of Resident Evil, like erasing Umbrella from the records or renaming Raccoon City to Badger Town (even though that kind of slaps). But I think we need to have more faith in Cregger, given his clear love of the games and outstanding filmography, which includes bangers like Barbarian and Weapons—bro knows how to make an outstanding horror film.

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Lore-abiding citizens

Reaching for some keys.

(Image credit: Sony Pictures Entertainment)

I’m not convinced by the argument that this film will just be a good horror movie, rather than a good Resident Evil adaptation for lore-specific reasons, either. Especially given how liberal Capcom itself has been with the ‘established truth’ in Resident Evil.

While the main story remains the same across the originals and remakes, some smaller details have been changed for the sake of creating a better story, or just for funsies. One example that comes to mind is Krauser’s allegiance in Resident Evil 4. In the original, he’s working for Wesker and is sent to grab a sample of the ambfer, but in the remake he’s on Saddler’s side, working as one of his henchmen. Why change this? Well, it connects to another change the remake made: making Saddler more menacing and mysterious.

A RE4 Ganado

(Image credit: Capcom)

Instead of having him wander around the village and speaking to Leon directly, Saddler works in the shadows during the remake and only shows himself more towards the end of the game. But this means he’s not out and about for vital moments, and someone had to grab the amber for him. If Krauser had just taken it back to Wesker then the game would have ended there and then, a real anti-climax. So the decision was made to turn Krauser into Saddler’s henchman, so he could chill out in his evil lair while also progressing the story.



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