Warhammer 40,000: Mechanicus 2 review

Warhammer 40,000: Mechanicus 2 review


Need to know

What is it?: A follow-up to an excellent 40K strategy game.
Expect to pay: $36/£31.50
Developer: Bulwark Studios
Publisher: Kasedo Games
Reviewed on: Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060
Multiplayer?: No
Steam Deck: Unsupported
Out: Now
Link: Official site

Warhammer 40,000: Mechanicus was an evocative turn-based tactics game, accentuating the spookiness of 40K and the hypocrisy of its heroes through both writing and mechanics. You sent your tech-priests into tombs to recover lost knowledge and high-powered weaponry, with lesser cyborgs in front to soak up attacks from the necrons who lived in those tombs. There was no cover system. The necrons attacked whoever was closest, so you’d shove a skirmish screen of robotic zombies and work-experience kids out front, your overpowered tech-priests with force axes and plasma guns waiting safely behind.

As well as doing away with cover mechanics, Mechanicus introduced a cognition system where you’d earn points by learning things—studying monoliths, examining enemies, letting your servitors take hits to better understand the enemy’s guns—then spend those points to activate more powerful abilities. If you got the balance right you could steamroll missions, powering up gloriously busted combos.



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